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Travathian
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Chandler, AZ, USA
May 1999 time: 21:13
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Curious if anyone knows where I can get help files or explanations for the various options you can choose in the faction editor. I'm looking for concrete numbers here. It seems like most people who make their own factions dont make use of a lot of the more obscure abilities, likely because they dont understand them.
I hate seeing factions that are just plus to this and minus to that.
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SKiller9
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I don't know if there are any guides to the faction editor, but there are plenty of guides for the text files themselves which explain thise same settings.
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wheathin
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Are there any shortcuts to balancing out special abilities for new factions beyond setting up a test game and letting it run for four hours?
For the SE choices, I add up the plusses and minuses as follows:
2 points each: ECONOMY, TALENT
1 point each: EFFIC, GROWTH, INDUSTRY, RESEARCH, SUPPORT
half point: PLANET, MORALE, POLICE, PROBE
(thus +1 Talent would be offset by -4 Police)
(Yes, I prefer to play builder games - how did you tell? )
But for the rest of the specials, I'm at a loss. How unbalancing is energy reserve interest? techshare? free rec tanks or an Immunity?
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Cybergod
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Wünderland
Feb 2001 time: 05:13
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The NetworkNode (found at http://networknode.org) has loads of stuff on custom factions and even the ACeditor! But I do my faction by hand, carefully reading the FACTION.txt and adding up SE points as follows:
4 points for ECONOMY
3 points for TALENT, PLANET
2 points for SUPPORT, MORALE, INDUSTRY, GROWTH, EFFIC, RESEARCH
1 point for POLICE, PROBE
I found that formula, allong for loads of other things you can add to custom factions at the "Alpha Centauri Custom Factions" site which has been down now for a year or more. Plus I have lost the downloaded file so I create factions and calculate powers from memory!
AFAICR (As Far As I Can Remember), :
FACILITY, # --> tech level facility normaly available * 2 + 2
FREEFAC, # --> 4
VOTES, # --> 3 * #
UNIT, # --> most units that you can give away for free have a value of 1 (exception Locusts, Chopper, Ogre etc.)
INTEREST, # --> 3 * #
TECH, $short tech name --> tech level
TECH, # --> 2 * #
AQUATIC, 0 --> 3
FANATIC, 0 --> 6
PSI --> for every 25 is 6 (eg. PSI, 25 would be 6)
FUNGNUTRIENT/ENERGY/MINERALS, # --> 2 * # (eg. Deidre's FUNGNUTRIENTS, 1 would be 2)
ENERGY, # --> for every 100 is 1 9eg. Morgan's ENERGY, 100 would be 1)
IMMUNITY, $SE factor name --> 4 (eg. Yang's IMMUNITY, EFFIC would be 4)
IMPUNITY, $SE choice (normal letters) --> 4 (eg. IMPUNITY, Wealth would be 4)
PENALTY, $SE factor name --> -2 (eg. PENALTY, POLICE would be -2)
TALENT, # --> 16 / # - 1 (eg. Lal's TALENT, 4 would be 3)
DRONE, # --> -16 / # + 1 (eg. Zakharov's DRONE, 4 would be -3)
POPULATION, # --> -# (eg. Lal's POPULATION, -2 would be 2, while Morgan's POPULATION, 3 would be -3)
I can't remember them all but these should be of use.
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