Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > faction editor question
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Travathian is offline Travathian
Warlord
Chandler, AZ, USA
May 1999
time: 21:13
Lightbulb  Old Post 16-01-2001 12:01 Visit Travathian's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
faction editor question Support Apolyton, buy GURPS/ Alpha Centauri

Curious if anyone knows where I can get help files or explanations for the various options you can choose in the faction editor. I'm looking for concrete numbers here. It seems like most people who make their own factions dont make use of a lot of the more obscure abilities, likely because they dont understand them.

I hate seeing factions that are just plus to this and minus to that.

SKiller9 is offline SKiller9
Settler

Jan 2001
time: 00:13
Post  Old Post 17-01-2001 00:30
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't know if there are any guides to the faction editor, but there are plenty of guides for the text files themselves which explain thise same settings.

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 19-01-2001 02:53
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

I would recomend editing the files by hand, since the faction editer is... well... evil.

If you have any specific questions, drop them here and I'll see if I can answer them.

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:13
  Old Post 31-01-2002 19:25
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Are there any shortcuts to balancing out special abilities for new factions beyond setting up a test game and letting it run for four hours?

For the SE choices, I add up the plusses and minuses as follows:
2 points each: ECONOMY, TALENT
1 point each: EFFIC, GROWTH, INDUSTRY, RESEARCH, SUPPORT
half point: PLANET, MORALE, POLICE, PROBE

(thus +1 Talent would be offset by -4 Police)

(Yes, I prefer to play builder games - how did you tell? )

But for the rest of the specials, I'm at a loss. How unbalancing is energy reserve interest? techshare? free rec tanks or an Immunity?

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:13
  Old Post 04-02-2002 02:31
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

Travathian:
Each of the options is explained individually in "FACTION.TXT".
For faction editing and creation, there is a program called "ACEdit" that used to be available at "sidgames.com" but that site seems to have disappeared. I use ACEdit as a starting place, but still go into the files it creates for fine-tuning.
If someone is not already hosting the ACEdit zip (version 2.0, 418kb), I can email it. Post a message to me here (public in the thread or private - you decide).

wheathin:
Why balance them? Playing an unbalanced faction (as them or against them) is much more interesting and makes the game that much more challenging, especially if they are under-powered or have a particularly nasty penalty.

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:13
  Old Post 04-02-2002 03:41 Visit Cybergod's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

The NetworkNode (found at http://networknode.org) has loads of stuff on custom factions and even the ACeditor! But I do my faction by hand, carefully reading the FACTION.txt and adding up SE points as follows:

4 points for ECONOMY
3 points for TALENT, PLANET
2 points for SUPPORT, MORALE, INDUSTRY, GROWTH, EFFIC, RESEARCH
1 point for POLICE, PROBE

I found that formula, allong for loads of other things you can add to custom factions at the "Alpha Centauri Custom Factions" site which has been down now for a year or more. Plus I have lost the downloaded file so I create factions and calculate powers from memory!

AFAICR (As Far As I Can Remember), :

FACILITY, # --> tech level facility normaly available * 2 + 2
FREEFAC, # --> 4
VOTES, # --> 3 * #
UNIT, # --> most units that you can give away for free have a value of 1 (exception Locusts, Chopper, Ogre etc.)
INTEREST, # --> 3 * #
TECH, $short tech name --> tech level
TECH, # --> 2 * #
AQUATIC, 0 --> 3
FANATIC, 0 --> 6
PSI --> for every 25 is 6 (eg. PSI, 25 would be 6)
FUNGNUTRIENT/ENERGY/MINERALS, # --> 2 * # (eg. Deidre's FUNGNUTRIENTS, 1 would be 2)
ENERGY, # --> for every 100 is 1 9eg. Morgan's ENERGY, 100 would be 1)
IMMUNITY, $SE factor name --> 4 (eg. Yang's IMMUNITY, EFFIC would be 4)
IMPUNITY, $SE choice (normal letters) --> 4 (eg. IMPUNITY, Wealth would be 4)
PENALTY, $SE factor name --> -2 (eg. PENALTY, POLICE would be -2)
TALENT, # --> 16 / # - 1 (eg. Lal's TALENT, 4 would be 3)
DRONE, # --> -16 / # + 1 (eg. Zakharov's DRONE, 4 would be -3)
POPULATION, # --> -# (eg. Lal's POPULATION, -2 would be 2, while Morgan's POPULATION, 3 would be -3)

I can't remember them all but these should be of use.

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:13
  Old Post 04-02-2002 03:44 Visit Cybergod's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

BTW, you also -1 for every SE choice the faction cannot use in the SE table

In normal SMAC the average number of points each faction score is 5.14 while the average in SMAX it is around 11 so be careful if you want "balanced" factions! Orjust cound the facilities etc. and play the "unbalanced" high risk high reward style!

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:13
  Old Post 04-02-2002 08:17 Visit Archaic's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

Networknode put up the Faction Creation FAQ from that Custom Factions site on their site for download a while back. Here's the balancing formula straight from that. (Tables don't copy/paste well, but you get the idea)

quote:

These formulas have been developed to be used as a guideline for creating new factions and to compare the relative strengths of different factions. This is not a perfect system. A higher rating does not necessarily make a stronger faction. Likewise loopholes can no doubt be found. Strict following of these formulas towards those ends benefits no one.


FACTION OPTIONS Power Unit Formulas



Anti-Ideologies -1
Free Technology 1*(Tech level)
Free Facility 2 +2*(Tech Level)
Free Facility (prereq.) 4
Free Vehicle
Locusts of Chiron
Unity Scout Chopper
Battle Ogre MK2
Battle Ogre MK3
Unity Mining Laser
Sea Colony Pod
Colony Pod


1
1
1
2
1
3
3
Social Benefit
ECONOMY
EFFIC
SUPPORT
TALENT
MORALE
POLICE
GROWTH
PLANET
PROBE
INDUSTRY
RESEARCH


4 * (param)
2 * (param)
2 * (param)
3 * (param)
2 * (param)
1 * (param)
2 * (param)
3 * (param)
1 * (param)
2 * (param)
2 * (param)

Robust 2
Immunity 4
Impunity 4
Penalty -2
Fungus Nutrient 2
Fungus Mineral 2
Fungus Energy 2
Bonus Votes [(param) - 1] * 6
Free Facility (prereq) 4
Revolt 1 per 10%
No Drone 2 * (param)
Free Ability (prereq) 4
Probe Cost 2 per 25% (param) - 100
Defense 6 per 25% (param) - 100
Offence 6 per 25% (param) - 100



RULE OPTIONS Power Unit Formulas



Morale Modifier 2 * (param) (4 for param = 0)
Psi Combat Modifier 6 per 25%
Research Bonus Per Base 1 * (param)
Extra Drone Per Base (16/(param))-1
Extra Talent Per Base (16/(param))-1
Bonus Energy Reserve 1 per 100 energy
Energy Interest 1 per 1% up to 5% 2 per 1% over 5%
Bonus Commerce Rate 1 * (param)
Population Bonus 1 * (param)
Hurry Modifier 1 per 10% (param) - 100
Research Modifier 1 per 5% (param) - 100
Share Technology (1 for 6)(2 for 5)(4 for 4)(6 for 3)(10 for 2)(20 for 1)
Select Technologies 2 * (param)
Terra form Bonus 3
Immunity to Mind Control 4
Free Prototype 3
Alien Faction 0
Share Tech W/ Infiltrator -3 Only if share tech is used w/ 4 or less factions
Bonus Comm Freq 1
25% Attack Bonus 6
Aquatic Faction 3
Worm Police 3
Steal Tech 2



Again hear are how the standard Alpha Centauri factions rank with our system. Great care was taken even out the factions in the calculations. Clearly the SMAC factions are weaker then the Crossfire factions. The Crossfire factions are also more varied in their power. This could not be helped without making certain options unreasonably valuable.

Crossfire Factions Power SMAC Factions Power
Consciousness 11 Believers 3
Drones 9.5 Gaians 6
Planet Cult 8 Hive 5
Data Angels 15 Morgan Industries 6
Pirates 6 Peacekeepers 5
Caretakers 16 Spartans 6
Usurpers 13 University 5
Average 11.2 Average 5.14

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0326 seconds (89.23% PHP - 10.77% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net