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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Democracy Game > Ministery of Defense: Strategies for the turn 137!
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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 07:53
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Ministery of Defense: Strategies for the turn 137! Support Apolyton or Terrorists Win

Unit Status

Minister of Defense Report

We lost one explore Osibuster but the Threats ended up not being so much of a threat but one funny thing is that the people thought that was the less probable to atack us here is the only one that still looks a threat to us: The German stack!
The hebrew stack is going south. But i have my doubts about an attack to Pilsen like many may be thinking by now. Seems like they are exploring but an attack isnt out of question.
The scottish s moved west out of our sight.
But we have good news too. We have conquered another Austrian City, Wien, their capital!!! Now this was the mostly deadly attack to their empire ever made. We can already order the coffin. But like i told you another threat is coming from the east. The Germans! But that doenst mean we will stop playing with the Austrians. I still want their city of Brunn and Pilsen before declaring the end of the war.
Our next target is Pilsen!


Military Readiness - War

Total Units - 96 units (13% of Production: 135 shields)
--- 49 Archers
--- 51 Hoplites
--- 3 Warriors
--- 1 Samurai

Unit Placement (Armies)

City Defenses

Pedrunnia Defense - 9 units (5 Hoplites / 4 Archers)

Locuta Defense - 12 Units (6 Hoplites / 6 Archer)

mapfipolisDefense - 11 Units (5 Hoplites / 6 Archers)

H Defense - 4 Unit (2 Hoplite / 2 Archers)

Pressburg Defense - 4 Units (3 Hoplite / 1 Archer)

Graz Defense - 4 Units (2 Hoplite / 2 Archers)

Wels Defense - 5 Units (3 Hoplite / 2 Archer)

Lins Defense - 11 units (5 Hoplites / 5 Archers / 1 Warrior)

Wombatoon Defense - 2 units (1 Hoplites / 1 Archers)

Maquidad Defense - 4 units (2 Hoplites / 2 Archers)

Wien Defense (old Wienner stack) - 11 units (5 Hoplites / 6 Archers)

Field Units

Takers - (size-12 stack near Wien) - 12 units (6 Hoplites / 6 Archers)

Tripoli - (between Graz and Pedrunnia) - 10 units (5 Hoplites / 5 Archer)

Army #370 - (Near Colonia Locuta) - 2 units (1 Hoplites / 1 Archer)

Explorers

Bait (North of Wels in english territory) - 1 Unit (1 Warrior)

GoodSight (South of the empire) - 1 unit (1 Warrior)

Samurai (samurai unit at south) - 1 Unit (1 Samurai)

Movement For Next Turns

Related polls/Discussion:

German City of Nuremberg Discussion

Note: I abstain every MoD poll.

Movement Plan

Turn 137 -
BAIT - East (Move around Magdeburg)
GOODSIGHT - South (avoid Scottisb territory, non-trespass treaty)
SAMURAI - East (To Linz)
TAKERS - S, SW (To Linz)
TRIPOLI - expel settler, move S, S, S and fortify in Wombatoon,
ARMY #370 - South (intercept settler)
LOCUTA DEFENSE - Move 1H and 1A - W, W, NW (to Pedrunnia)
MAPFIPOLIS DEFENSE - Move 1A NE call it 'GERMICIDE'.

Turn 138 -
BAIT - SE (Move around Magdeburg to Brunns area)
GOODSIGHT - SW (explore the unknown)
SAMURAI - S, E, NE, E (To Linz throught the river). Avoid any combat.
PRESSBURG DEFENSE - 1 Archer and 1 Hoplite E, NE, NE (To Wells)
WIEN DEFENSE - 1 health Archer South, East (meet Takers).
TAKERS - Wounded Archer North (to Wien) others SE, NE (To Linz).
ARMY #370 - N, NE and group to Mapfipolis Defense(To Colonia Locuta)
ARMY #389 - West and fortify (To Pedrunnia)
GERMICIDE - Nortth and Fortify. If any threat shows up back to Mapfipolis.

Turn 139 -
BAIT - South (Move around Magdeburg to Brunns area)
GOODSIGHT - if there is a Istmo at West move there if not move South.
SAMURAI - NE, NE, N (To Linz throught the river). Avoid any combat.
TAKERS - South (To Pilsen)



- Pedrunn

Attachment: milscreen.jpg
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Last edited by Pedrunn on 07-04-2003 at 03:23

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 08:08
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The created by our people part of the empire. The east region!

Attachment: east.jpg
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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 08:09
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The conquered par of our empire. The west region!

Attachment: west.jpg
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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 08:10
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Support Apolyton, buy Galactic Civilizations

The North region. Also conquered from the Austrians

Attachment: north.jpg
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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 08:10
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Avatar Enlargement: We've got the solution

It is added the plan for this turn! The idea is to attack Pilsen in the next 8-15 turns.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:27
  Old Post 01-04-2003 14:02 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Suffering from ads?

Goodsight: There's not much see in the north (unless you want to violate the Scottish non-tresspass treaty), I think we should go south.

Takers: how about moving the damaged archer into Wien first?

Tripoli: how about expelling the German settler first?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 16:15
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Locutus
Goodsight: There's not much see in the north (unless you want to violate the Scottish non-tresspass treaty), I think we should go south.

I didnt consider the non-trespass treaty. So go I to avoid this go south!

quote:

Takers: how about moving the damaged archer into Wien first?

The archers from Wien cant move this turn. I thought was better to exchange the archer by another archer unit from Linz (a stack from that city will follow to Pilsen in turn 139, making a double attack force).

quote:

Tripoli: how about expelling the German settler first?

I was sure I wrote that Yes expell it for sure.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 16:28
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Put an end to popups!

You should also move an archer from Mapfipolis NE calling it 'Germicide'. Just one move. Next turn we move another.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:27
  Old Post 01-04-2003 16:39
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Support Apolyton or Terrorists Win

you want that archer to watch the german border?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 20:23
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Avatar Enlargement: We've got the solution

yes. But not risky his life therefore one move per turn.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:27
  Old Post 01-04-2003 23:31 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Inflate your Upload Space

quote:
Originally posted by Pedrunn
The archers from Wien cant move this turn. I thought was better to exchange the archer by another archer unit from Linz (a stack from that city will follow to Pilsen in turn 139, making a double attack force).


So? The units outside the city can. I'd say move 11 of those 12 units to wherever you want to move them, but leave the damaged one behind in Wien.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 02-04-2003 05:58
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Tired of ads?

Actually, i rather move the damaged one with the takers. I dont see a good reason to keep them in Wien. You can say security but i doubt an attack and soon we will have a connection to that city to the other west cities. So i rather improve the attack force.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 07-04-2003 03:07
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Get a bigger avatar today!

Added more two turns movement

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