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Blackfish
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OXON, UK
Dec 2001 time: 05:27
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It seems that I can't balance my finances in this gama in the later stages.
As one's population goes up, morale goes down, which means you have to drop taxes to keep the planets from rioting. Despite having all the happy social projects completed, I am still bleeding red ink all over the place.
Queries:
[1] Is there any way of instituting population controls to limit growth?
[2] Specific tech paths I should be following to counteract my usual style of isolationist development over expansion? (map size - usually huge or gigantic)
[3] Is this a common problem? I know it's being addressed in the latest patch (slightly lowered soc costs), but it seems like a band-aid solution...
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Blackfish
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OXON, UK
Dec 2001 time: 05:27
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1. Yes - but is smells more of rule raping than anything else. Bit of an extreme answer to overpopulation, don't you think?
2. Trade - yes, doing that as well. It stems the tide of red ink, but hardly addresses the core problem. Tribute - I suppose I could be more aggressive about getting "donations" from neighbours. Though one has to wonder how the AI handles it. Different rules apply to them?
3. Alas, I thought I was missing something. Sounds more like a play balance issue. I think I'll put it on the backburner till they have it sorted. I saw the galciv thread, but nobody had a real answer...
===
Nice game. Pity about the installer, though. SD really licks the sweat off a dead man's balls.
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mindlar
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Population growth is tied to morale. Morale left alone will head to somewhere between 40 and 50.
If your finances are bleeding you can:
1) increase trade (more trade routes or +trade)
2) reduce spending
3) improve economy (social improvements, starbases, tech)
Improving your government will usually cause your finances to go further into the red because the +economy doesn't offset the +manufacturing.
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