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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Democracy Game > Official: Minister of Infrastructure Communication for turn 137+
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Which tile improvement should we prioritise in the upcoming turns? (Time out:0 days after 01-04-2003, 15:14)
Farms
Mines
Trading Posts
abstain
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Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 01-04-2003 15:14 Visit Immortal Wombat's homepage!
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#1 Report this post to a moderator
Official: Minister of Infrastructure Communication for turn 137+ Support Apolyton, buy Civilization III: Complete

After a completed road network to Weins (cost 580PW) what should be the main infrastructural priority in the upcoming turns?

We now have a capability to build farms, mines and trading posts.

We are behind in science, and production is always valuable, but of course an increase in population would contribute to both. Which should be our priority when considering which to place?

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 01-04-2003 19:40
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Avatar Enlargement: We've got the solution

IW,

on which cities to you want to concentrate?

I think it mainly depends on the city, which you want to develop. Like the once in the mountains should get farms and mines, the ones in the lowlands (Hi Locutus) should get farms and trade posts.

just my two €-cents..........

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 01-04-2003 20:22
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Put an end to popups!

Lets focus on production.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 01-04-2003 20:34
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Full PM-box? Change here!

I think we should focus on mines in the next turns but that we should build Trade posts and Farms as soon as we have built mines in some strategical cities...

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:27
  Old Post 01-04-2003 20:54
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Suffering from ads?

if we built mines now, we will have more pw for farms and trade posts after that. the bigger cities won't need any farms before they got aqueducts btw

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 02-04-2003 01:55 Visit Immortal Wombat's homepage!
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Increase the size of your Attachments

Concentrating initially on the core cities which are less vulnerable to conquest and/or pillaging. ie. Pedrunnia, CL, H Town, Graz, Pressburg.


Personally, I think we should continue our science catch-up race and go with trading posts.

Devil of Truth is offline Devil of Truth
Prince
Keep honking... I'm reloading.
Sep 2002
time: 07:27
  Old Post 02-04-2003 12:54
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Enter the AD-FREE zone

IMHO, I don’t think we should spend too much time on roads and farms just yet. At worst, we should only use PW on roads for frontier towns or militarily vulnerable cities; and only build farms around cities with ludicrous growth rates.

I would love to build some mines to boost production, but that’s not what we need now. Our military is strong; our production is adequate; our growth is fine; our science is abysmal. We need to play catch-up with science. So I’ll vote for Trading Posts. (With some mines in-between for flavour. )

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:27
  Old Post 02-04-2003 14:16 Visit Maquiladora's homepage!
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#8 Report this post to a moderator
Lose 30 kilos (of popups)

Its hard to generalize, some will need farms first for example but Trading Posts should be our main aim in bigger cities (+7) now IMO. Production will come more naturally than commerce ever will so we shouldnt need any mines at all.

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