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BlueDEvil
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If you have many planets in that sector, multiple starbases can turn those planets into very fast ship builders. It would be worth investing if there are many colonies in that sector.
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Pyrkaige
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I've found that 3 starbases in your primary building sectors are definitely a huge help overall; most bonuses do stack, apart from a few military ones. Ideally, your trade ships will be going through those sectors as well, so you'll be getting money from those trade bonuses.
If you have a lot of starbases near your planets, it's not hard to defend them, since that's where you're making the ships anyway. It's the starbases out in the middle of nowhere that are sitting on a resource that are hard to defend. In that case, though, sending out enough constructors to boost the defense tends to take care of most ships that would annoy you.
Starbases are definitely a must, especially at higher skill levels. Having them in every planet sector isn't really needed, though, and since most improved production ends up costing more, you rarely have enough cash to sustain that sort of development anyway.
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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:27
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Erm....actually, half of your starbase production is sheer 'bonus' value, not costing you anything. That's the unfortunate problem with starbases right now- if you "Superstuff" a sector with starbases you can get ...heck, I've gotten five and six HUNDRED free, bonus production before. Yes, I'm paying for the other half of that, but I'm also popping dreadnoughts at 1-3 turns per, depending on the planet in that system.
Starbases need to be capped to max-3 per sector or something; the insane things you can do with too many starbases is just crazy. Right now, I have a significant tech lead in my "All Bright AI" game and I'm widening it effortlessly because anytime a new trade good comes up, 3 turns later I own it. I'm just really glad trade enhancements only work 1 starbase per sector.... can you imagine getting, say, a 300 percent increase on all trades coming through a sector, and having your freighters all departing from the same sector?

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Pyrkaige
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Nothing on a starbase goes over the sector border except influence/culture. All other benefits only affect planets or ships within the sector where the starbase is built. Of cousre, if a trade route goes through that sector building trade bonuses will help increase the amount, as well.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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Did one of you see an ai interested in (diplomacy-wise or militarily) a starbase which was built not on a resource and not in one of their sectors? Like in a neighbouring sector you use to build up your culture?
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