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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:27
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quote: Originally posted by Shaka Naldur
I don´t understand what you are saying about the first city to build and improvement...
I understand everything else |
No problem. When our turn starts, all our cities report in reverse order - newest city first, oldest city last. So if you build an improvement in our newest city, that city will report first, before all the old/big cities, presumably.
Once an improvement is built, you have the option to 'zoom to city' , to change the build queue. When you do that, you also can disband units in that city. The idea of disbanding units there, is that all our older cities that are building units can then complete the units to fill the slots vacated by the units disbanded in that first city to report.
The reason I know this is that in another game, I would disband obsolete units to create room for new ones, but the AI would then build new ones before my turn came up again... and I would get the 'too many units' message before the replacements were built by my civ. 
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H Tower
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quote: Originally posted by Colwyn
The marshal saves the game at the end of the turn before the germans move.
If the Marshal then ends the turn and the game reports too many units, he simply reloads and deletes some german units (stacks) and tries again.
The game only overflows when a ridiculous amount of german units are sprawled ie lossing 20 wermach attacking a fortifyed partisan in mountains etc. |
you delete german units? isn't that considered cheating?
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