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Jasonian
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Ruins of Jasonia Palace
Sep 1999 time: 00:13
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As promised... 
http://www.geocities.com/jasonian_22/StarWarsMod.htm
(Ignore the pathetic page design. I made it in about a minute!)
This first zip contains all the graphics and text files for the seven Star Wars factions (Empire, Rebels, Naboo, Trade Federation, Jedi, Republic, Bounty Hunters) plus the updated alphax.txt file.
Size: about 1.20 megs
The second zip contains lots of those small "pop up" window graphics, like the "city founded", "probe team captured", etc, along with a few monument changes and even some new farm graphics! Wow!
Size: about 1.00 megs
I'm not too happy with the faction abilities, as these factions were designed for a galaxy-wide campaign in space (never got done ) instead of a planet-wide campaign on the ground. Still, they work and they're fun.
Enjoy, and if you have suggestions, comment here!
[This message has been edited by Jasonian (edited January 21, 2001).]
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Jasonian
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Ruins of Jasonia Palace
Sep 1999 time: 00:13
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I'm marginally certain that case in file names wont' mess things up, but feel free to fix them. Who knows?
Installation is easy. Dump the files in the SMAC folder and it will autmomatically override everything it needs to. As for that whole "files in the scenario directory" thing, in my experience, that's a blatent lie!
This bug happened to me a while back (I got stuck on Aki Zeta, who is a bit less disturbing to see pop up), but I don't remember what I did to fix it. I DID fix it though, so it's only a matter of time before one of us stubles on the answer.
In the meantime, well... look at my city graphics or something. I'm exceptionally proud of the Naboo, Republic, and Bounty Hunter cities, as well as the Bounty Hunter and Rebel symbols!
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tyler666
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U.S,Canton,NC
Dec 2000 time: 05:13
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Yo IM dling this mod as i post this reply sounds good cant wait to fire it up ill reply if it crashes
Ductehsland uber alles !!!
Tyler Messer
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AstroBill
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Hi,
I downloaded your Star Wars MOD, and I want to say that the graphics look great. I did find a few bugs though. I first had the same problem with the faction selection screen as stated by you in an earier post.In my case I saw Yang's ugly face. I found why this was occuring. In the CUSTOMFACTIONS selection of alphax.txt, you have the syntax wrong. There is only one entry of the faction name, instead of two.
For example, the current form is:
#CUSTOMFACTIONS
CYBORG
PIRATES
DRONE
ANGELS
FUNGBOY
CARETAKE
USURPER
It needs to be changed to:
#CUSTOMFACTIONS
CYBORG, CYBORG
PIRATES, PIRATES
DRONE, DRONE
ANGELS, ANGELS
FUNGBOY, FUNGBOY
CARETAKE, CARETAKE
USURPER, USURPER
The last entry of CALAMARI should be deleted as there was no faction text or graphics of that name in the mod.
The included factions did not have a .FLC file. I do not know what these files are for, but each of the standard factions have one. I copied and renamed the default.FLC file to match the Star Wars faction names
(i.e. jedi.FLC ). These two changes corrected the faction display problem.
Only other bugs I've found so far are cosmetic. The faction datelinks info have the wrong starting technology listed for each faction. For example, the Galactic Empire starts with Galactic Ethics not Industrial Base.
~Bill~
[This message has been edited by AstroBill (edited January 31, 2001).]
[This message has been edited by AstroBill (edited January 31, 2001).]
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sk8ordie
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so i got this mod and put it in the folder, i started up the game started a new game and i wasnt too suprised when i didnt see the new factions. but then when i went to load faction and typed empire or rebel id get this message that said that there was a bad technology called EmpEth. so i went into the file and messed with that name but it stilll wouldnt work. can you help me?
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