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King_Henry
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Auburn Correctional Facility
Nov 2002 time: 00:27
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Woods- basically forests
Swamps- sounds good
Plateaus- little food and small movement bonus
Valley- movement loss, but good for farming
All together, we need more terrain. It would make the game tougher, but in a good way.
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caralampio
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Guatemala
Jun 2001 time: 23:27
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Not really a new terrain, this has already been suggested before, but flood plains should be green.
I like the idea of valleys and plateaus.
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Louis XXIV
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I left my heart in Zarigueya
Mar 2003 time: 00:27
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quote: Originally posted by ALPHA WOLF 64
What terrains do people think are critically missing from the game, and how would you differeniate them from existing terrains?
everest height mountains - not settleable |
I'd just leave this how it is
quote: frozen oceans - very minimal food, greatly reduced naval speed |
I like the idea behind this, you could have Stormy waters as well
quote: swamps - disease, no tracked vehicles off road, not settleable, can be terraformed (drained) into grassland |
I think Swamps should be the "floodplain of Jungle." By that, I mean that all Jungle squares next to a river becomes Swamp (like all desert next to a river becomes flood plains). I would proably be something like 1 food and 1 shield. It would have the same disease. I like the "can't settle" thing as well.
quote: plateaus - flatlands between mountains that have no movement penalty |
Not sure what the difference between this and just average plains are.
quote: manmade lakes - this would require a major change because these would only exist behind dammed rivers |
I think this would be too complicated
quote: woods - limited extra production and defensive value |
Don't see a difference between this and Forest
quote: glaciers - units degrade (freeze) for every turn spent outside of a city or fortress |
Didn't Civ2 have Glaciers? I don't mind these (they could be like the Civ2 ones). Not sure if I want another disease type terrain
quote: I am a firm believer that it was good to remove terraforming from the game. Altho there are some limited examples of real life terraforming, none have been on the scale of a single game tile, with the possible exception of the Dutch lowlands. Also, many terrains are based on the weather, and therefore realistically cant be changed. |
Agreed
quote: These are all that seem essential to me. Any additional ones? |
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brianshapiro
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Berkeley
Nov 2001 time: 21:27
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swamp is the only very obvious terrain thats missing , imo
frozen oceans might be interesting, could replace built in icecaps
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:27
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everest height mountains - well, mountains are already not settleable, I see no reason for more mountains.
frozen oceans - interesting idea... icepack or somesuch, or even shifting icepack if you wanted to get fancy.
swamps - if it's good enough for 2, it's good enough for 3...
plateaus - how are these substantially different from, say, plains?
manmade lakes - well, that's a whole 'nother story, with man-made terrains and all. Personally, I see too many exploits with being able to make your own terrain and lakes.
woods - so, like forests lite? I'll pass, forests are enough.
glaciers - maybe, but those penalties sound a bit extreme.
quote: I am a firm believer that it was good to remove terraforming from the game. Altho there are some limited examples of real life terraforming, none have been on the scale of a single game tile, with the possible exception of the Dutch lowlands. Also, many terrains are based on the weather, and therefore realistically cant be changed. |
You're the man. Very true.
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Fosse
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U.S.A.
Mar 2002 time: 23:27
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If we increase the cost of everything by a factor of five or ten, then we suddenly have a lot more valid options for terrain values.
So if a warrior costs 100 shields instead of 10, and the highest producer of shields are mined hills (30), we have a lot more options between 0 and the max.
This would make for a more diverse and accurate map.
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brianshapiro
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Berkeley
Nov 2001 time: 21:27
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GePap , i think terrain wasnt included, mainly because at the most you would have two elevations because of world size, and the placement of the elevation would be limited. Also, it would have been harder to implement multiple terrains with elevation.
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