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Crostoneman
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This game needs unique event rather than the boring "Lower unrest" or "Research points lost!" Why can't we have some of the following events like:
"While researching Stellar Converter, Planet Jinx was destroyed by an accident in the reaserch labs, there are no survivors" (Lose a planet and experience massive asteriod and gravitational damage on planets in the same system)
"The star Altiar is experiencing a tremendous shift, all planetary enviroments are affected" (All planets in the system gets an increase/decreae in temperature)
"A system/star ship malfunctioned and crashed on planet Jovian 5" (Affects eviroments due to ship and planet size, A lancer would hardly affect a size 12 but a Behemoth would seriously affect a size 6 planet.)
I;m not talking about events similar to GalCiv(would be nice), but I like to spice up the game a little more.
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Vince278
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Space Empires IV Gold is a good game for varying the frequency and strength of random events. I once played a game where I cranked it all the way up and stars started going nova a bit too often for my tastes. I wasn't happy to see the star inside my sphereworld go boom. At that rate the whole galaxy would be uninhabitable not long after I took it over.
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CharlesBHoff
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el paso texas
May 2002 time: 05:27
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quote: Originally posted by Vince278
Space Empires IV Gold is a good game for varying the frequency and strength of random events. I once played a game where I cranked it all the way up and stars started going nova a bit too often for my tastes. I wasn't happy to see the star inside my sphereworld go boom. At that rate the whole galaxy would be uninhabitable not long after I took it over. |
This is the reason I have to enter the cheat code to turn the random events in MOO 1. When I ran P&P roleplaying game
I alway edit my own random encounter to fit better with the game I was running. No 20,000 orc's patrol chargeing your badly wound party of 6 first level character.
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Crostoneman
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Oh goody, we're talking about 20,000 orcs thinking about having us for supper and us trying to resolve the situation with diplomacy. Well, launch the Omega Torpedoes.
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CharlesBHoff
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el paso texas
May 2002 time: 05:27
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I also award EP points to player who retreat when able to from no win fight or event. It was mission was to scout than area not to engage hostle force too strong for you.
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CharlesBHoff
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el paso texas
May 2002 time: 05:27
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I than doing it with 10 woman right now one after the other.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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