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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:27
  Old Post 02-04-2003 12:03 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Increase Your PM Length

1) trade your advances
2) trade in general

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:27
  Old Post 02-04-2003 12:41 Visit Lemmy's homepage!
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Don't build every social project avialable, only build those with no maintenance and those you actually need and can afford.

Once you have the social projects build that you want, decrease social spending so less is wasted by not bulding a social projects on your planets.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:27
  Old Post 02-04-2003 14:18 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

quote:
How do I set up trade routes?
build a freighter, send it to planet. the further the better

quote:
Also, how do I invade worlds?
first you attack the ships in the orbit with your ships(by attacking the planet. if there are no ships in orbit, nothing happens). if. then you attack the planet with a transport.

when you build a transport and try to take off the orbit of the planet you build it, you are asked to give the number of troops to put in. you need to check the population of the planet you want to invade and have similar forces. if you're technologically advanced you will easily need far fewer troops.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:27
  Old Post 02-04-2003 14:48 Visit Lemmy's homepage!
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Help yourself to an AD-FREE life

quote:
Originally posted by MarkG
quote:
How do I set up trade routes?
build a freighter, send it to planet. the further the better
Also, the trade roiute will be between the world where the freighter was built, and where it's sent.
So you can't quickly build a freighter on a high production planet, then send it to one of your borderworlds, and then to another civs planet to get the maximum profit like i tried in my first few games.

Romanus is offline Romanus
Chieftain
Somewhere between points A and B
Dec 2002
time: 00:27
  Old Post 02-04-2003 20:09 Visit Romanus's homepage!
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Full PM-box? Change here!

Wow...I like the sound of how the trade works. My main gripe with MOO3 is that I dont feel in control of enough.

This sounds similar to the CTP2 style of building caravans.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:27
  Old Post 02-04-2003 23:51
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Support Apolyton, buy Call to Power 2

The 2nd patch reduced the costs of social works a bit, so maybe that will help you financially as well.

I, too, discovered that once I got to worlds with 15+ billion people, it was impossible to have a planet that had good morale and didn't run a deficit. Man, is that annoying!

BlueDEvil is offline BlueDEvil
Chieftain

Mar 2003
time: 05:27
  Old Post 03-04-2003 01:07
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Support Apolyton, buy Civilization: The Boardgame

Trade routes are not always better when it is further. Pick a route where you have plenty of starbases in between. That is the best route which yield more income even if only half the distance. Just make sure you have trade increase modules in those starbases. It is much faster to established them.

You get your income from trading with minor nations. They pay a lot for technology which they never research. If you are on friendly terms with any nations, you are more likely to receive foreign freighters which also benefits you as well.

Lower class planets tend to give less income overall. Everytime a planet goes up a class, the income goes up as well. Always choose a higher class planet to colonize first. This is the case of quality over quantity. But when you have surplus population, then it would be good to expand.

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