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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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To be edited by the leaders of the Scholia.
Status:
- Research at 60%, Feudalism in 11 turns.
- Luxuries at 10%
- ~291 gold cash, ~-5/turn.
Urgent questions:
- How many units and which do we want to relocate towards the "front".
Military:
Economy:
- Settler founds (name, please?), which starts a temple. Laborer works the grassland with shield we're mining.
- Worker 3 from Hurricane finishes road, moves onto iron mountain.
- Workers on iron mountain start road.
- Worker by Sufa finishes road, moves 7-7-7.
- Worker 8 from Cyclone finishes road, moves 7-8-8 (heading north to help improve tiles around Tempest).
- Worker 807 from Sandstorm starts road.
- New worker 2 from Tempest starts road.
- Worker 1-1-1 from Tempest starts road.
- Rearrange laborers in Cyclone and the surrounding area so Cyclone can grow next turn.
- Arashi goes back to working two flood plains.
- EotS works two flood plains, the mined fur, and the rest 1-shield, 2-food tiles (by the river ewhere practical).
- Cyclone works the irrigated game and five 2-food tiles, with the goal of having enough shields to finish its settler next turn while leaving as many bonus graslands as practical/useful for its neighbors.
- Typhoon finishes temple, starts courthouse?
- Sufa works the mined wheat by Tornado. If practical, a mined grassland with shield should be kept free for when it grows.
- Tornado works the mined wheat by Cyclone and the rest the highest-production 2-food tiles that can be made available for it. (Priority goes to Typhoon, though.)
- Sandstorm works two flood plains.
- Tempest works three flood plains if practical.
Diplomacy:
Thread library:
- Standing orders for workers
Last edited by nbarclay on 02-04-2003 at 15:50
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