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Draginol
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We did 3 updates yesterday on GalCiv. Are warez people going to work 24/7 to keep cracking it?
Their best case scenario is that they'll always be well behind legitimate players.
And it's unlikely they'll get all of them. It's not like there's one check in there, there's dozens of them scattered throughout the game. So even after playing 30 years, one might pop up.
I used to crack copy protection (I didn't distribute them, I just don't like copy protection) when I was younger so I'm pretty familiar with what's involved. I also used to write trainers for games.
Nothing is impossible to crack. But you can make it pretty darn inconvenient. And given that the game is only 40 bucks, to anyone who has a job, it's not worth jumping through very many hoops to get around paying 40 dollars.
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Triphosphatase
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What is this person talking about? The pirated ISO has been available to the public since March 17th, and it will keep working into the infinite future. Why would people want to patch their pirated games inoperable if the original game wasn't too poorly written in the first place?
Should have stuck to SafeDisk and caused Fairlight to engage in a few moments of effort. (No matter how tiny a time it takes them to crack CD-Protections nowadays)
An ingenious solution to piracy? Why do you think that developers are opting to use expensive and sophisticated CD-Protection for their games? Sure, Deviance, Fairlight, Immersion, and Razor1911 seems to be cracking these protections with relative ease but the protection does stop individuals from making a dozen copies of his game with a simple CD burning application and an outdated CD burner.
With Galactic Civ, individuals can pop his copy into the drive and burn twelve fully functional copies for friends without the need for cracks. Serial number protections won't help the developer in this case as the serial number will be held in private, not available for the developer to spike for future patches.
Go team.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:27
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"Why would people want to patch their pirated games inoperable if the original game wasn't too poorly written in the first place?"
The game as released is more than playable, and this is a testament to Brad that the game was good out of the box ... or out of the warez scene. Now what Brad is doing in addition is releasing bonus packs, new morale decisions, new ships, significant AI updates, balances, etc. Warez folks will be out of luck.
Now, if you argue: "Why would they care about a few bonus packs, a new ship or two, and a bit better AI?"
Thieves wouldn't really care. They steal, play a few days, move on to the next stolen game. My guess is Brad could care less about that crowd in the first place, since his target audience is the one that will happily pay $40 for a game that is being given this much post-release TLC. And for the casual thief or 'full-demo tester,' Brad has given them an incredibly solid game to play and plenty of motivation to go out and buy a game that will keep them happy for many months to come.
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Triphosphatase
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If he didn't care about the pirates, he woudn't have bothered himself with the protection that is in GalCiv. If your analysis of the game audience is true, no developer will bother with protections.
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