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Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:27
  Old Post 05-05-2003 12:17 Visit Shaka Naldur's homepage!
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#31 Report this post to a moderator
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it would be nice one in vorozneh or serafimovich,
the new planes are going to be necessary in the region to keep the nazis in his place

EZRhino is offline EZRhino
Prince
Sunset and the evening star/ And one clear call for me.
Jun 2002
time: 21:27
  Old Post 09-05-2003 23:37
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#32 Report this post to a moderator
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We need airports in Tobolsk and Yarensk. Otherwise any money we spend on Grozny will be a waste.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:27
  Old Post 10-05-2003 05:44 Visit curtsibling's homepage!
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#33 Report this post to a moderator
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Once current building projects are complete and we have reviewed the soviet funds, I will look into this.

Next turn (Red October!)

We are reaching a very crucial phase of the battle!
Now is the time for bayonets and bullets!
If we can survive to the new year, I am confident the tide will turn in our favour!

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:27
  Old Post 10-05-2003 23:19 Visit Shaka Naldur's homepage!
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we'll need a few tank hunters this winter

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 11-05-2003 05:19
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Try to get at least one in any city you really want to hold as in summer 42 the flying swazi's are back.

Volume of men and machines is what we need for summer 42

We need to see redguards etc arriving per turn from the back cities this winter, i'd rather have 10 red guards than 1 kv1 right now, Baltic front and Belorussian front need topping up.

South fronts looks good comrade commanders, nice build up of armies!

Don't forget the importance of creating new size 1/2 cities close to the front with barracks we need more Red guards! Laborer's are best for this/topping up cities as they only terraform at 1/2 the speed on labor brigades!

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:27
  Old Post 11-05-2003 23:16 Visit Shaka Naldur's homepage!
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I agree with you colwyn, the a few tank hunters, (just one per city) are needed to clean up as many nazis as possible what we need to think that the ai will attack again in summer

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 14-05-2003 08:27 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#37 Report this post to a moderator
Increase the size of your Attachments

Since our Armaments Minister seems to be wallowing in the Brothels of Moscow again I thought I would post screenshots

First one is Laborer's (three) working hard to build Industry outside of Sverdlosk.

Attachment: sverdlosk.jpg
This has been downloaded 51 time(s).

Last edited by conmcb25 on 14-05-2003 at 09:05

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 14-05-2003 08:31 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

Four workers in Chelybinsk working hard and two more on the way

Attachment: chelbyansk.jpg
This has been downloaded 50 time(s).

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 14-05-2003 08:38 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#39 Report this post to a moderator
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I am getting a laborer to this hex to form a new city. Notice the prime real estate with Two Bauxite Mountains and a coal mine just waiting to generate sheilds for the Rodina.

Ill have to name the city after myself of course.

Attachment: new city.jpg
This has been downloaded 47 time(s).

Last edited by conmcb25 on 14-05-2003 at 19:13

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 14-05-2003 09:02 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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And my newest creation: Ashkabad which is producing 28 sheilds and just a short hop across the Caspian sea from the Caucass region. We will be getting trade units here soon and they will be joined by fresh troops for the front from this Industrial city:

Also note the Labor Brigade being built, soon Ashkabad will have lots of Industry!

Attachment: ashkhabad.jpg
This has been downloaded 45 time(s).

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 14-05-2003 09:09
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Error in game Suffering from ads?

Why is it that cities build on normal plains in winter produce 6 or so shields and only 1 in summer.

This is the same for my game and apparently conbs's do you all get the shields as per above?

PS laborers are best to build cities/top uo and use labor brigades to improve as they are twice as fast!

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 14-05-2003 09:11 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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And the last screen shot for now, Three laborer's outside of Astrakhan building away. This city will soon be an industrial power house to pump troops into the Stalingard area for next summers big attack.

Right now that city is at 32 sheilds a turn and soon it will be above 50!

Also notice the Red Guard moving up from the rear area!

Attachment: astrakhan.jpg
This has been downloaded 51 time(s).

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 14-05-2003 09:23 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Re: Error in game Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Colwyn
Why is it that cities build on normal plains in winter produce 6 or so shields and only 1 in summer.

This is the same for my game and apparently conbs's do you all get the shields as per above?

PS laborers are best to build cities/top uo and use labor brigades to improve as they are twice as fast!


Hmmm I hadn't noticed that, and I guess we would Have to ask Nemo. Maybe it has to do with the loss of food bonus in the winter. The Hex defaults to whatever produces the most stuff. (I'm just guessing)

The laborers will be added to cities in the rear as soon as some industry is built.

Nearer the front we will build some towns. First prioity will be to add laborers or build new towns with the laborers that are homed to a city.

But right now we need industry bad!

Id like to pump at least one and then two units a turn into the front from the urals. An airport in Chelybinsk is a high priority soon!

Right now we will begin flying in the Siberians who show up this turn I believe.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:27
  Old Post 15-05-2003 21:52
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#44 Report this post to a moderator
Help yourself to an AD-FREE life

Colwyn, I think that your answer is that Ashkhabad is built on a coal mine (press T to see the terrain)... Does the same happen for other cities?

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 15-05-2003 23:00 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#45 Report this post to a moderator
Increase the size of your Attachments

I looked at the Nov vs Dec turn for Ashkabad.

I really think what happens is in the summer it defaults to the food bonus and produces more food.

In the winter when the food bonus is gone it defaults to the production bonus and produces more sheilds.

Sounds like maybe Colwyn ought to move the city over one square and get it off the Coal mine for version 1.5

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:27
  Old Post 15-05-2003 23:28 Visit Henrik's homepage!
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#46 Report this post to a moderator
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Actually though I cannot say if it's by design or not but it'd be pretty to change if it wasn't intended.

I think we should leave it as is though, no changes should be made to the holy grail of ww2 scenarios.

Bossy20000 is offline Bossy20000
Prince
Brussels
May 2003
time: 06:27
  Old Post 15-05-2003 23:32
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I have some question: Why do cities sometimes take two turns to produce items when they have enough shields to do it in one? I have had cases where I had a 140 shields production in a city, but it took two turns to produce a 120 shield unit. Is this an error in Civ2?

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 16-05-2003 00:51
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is that taking into account corruption and unit upkeep?

Bossy20000 is offline Bossy20000
Prince
Brussels
May 2003
time: 06:27
  Old Post 16-05-2003 01:12
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Yes, that's the reason why I don't understand it. It is really stupid not to be able to build a unit in one turn when you have enough shields (but it only happens with units which require many shields)

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:27
  Old Post 16-05-2003 01:44 Visit Shaka Naldur's homepage!
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maybe an enemy unit move to a square that had a shield??

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 16-05-2003 01:51
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I've never had that problem before, do you have the save file still by any chance?

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 16-05-2003 05:40
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It happens all the time in winter with any save file Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by H Tower
I've never had that problem before, do you have the save file still by any chance?


Any city built on a plain is giving a big shield bonus during winter. ie winter files.

basically b/c there is 0 for irrigation in the events file this is happening, if I change it to 1 its back to normal (but giving +1 food)

I'm running win2000

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 16-05-2003 05:44
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#53 Report this post to a moderator
100 max Got spare money?

quote:
Originally posted by Bossy20000
I have some question: Why do cities sometimes take two turns to produce items when they have enough shields to do it in one? I have had cases where I had a 140 shields production in a city, but it took two turns to produce a 120 shield unit. Is this an error in Civ2?


Any unit with 10 or more rows to build ie 100 will take 2 turns, this is hard coded into civ2 and yes its silly but I guess they did it to stop mass creation of super tough units by a player.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 16-05-2003 06:36
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Well it seems that if you used the free upgrade to Civ gold multiplay versian that this happens, straight FW civ works fine. (at least for me)

What this means though is that its going to give players (who have the problem) a incorrect shield count, as its only the Marshal who plays the final turn gets the actual builds.

Can other people check this and possibly come up with a solution as this problem is effectivley giving every city on plains a coal mine increase in production.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:27
  Old Post 16-05-2003 06:58
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Temporary? solution Support Apolyton

Replace this file with your current one(only if you have the lots or shields on plains prob ie look kaluga it should have 1 shield on the city tile only), it swaps

1 food 0 irrigation for plains with
0 food 1 irrgiation(1 food)

Attachment: rules.txt
This has been downloaded 2 time(s).

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 16-05-2003 08:13 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#56 Report this post to a moderator
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Guys can we take this stuff about the CIV 2 Engine and what to do to a different thread?

Maybe start up a thread about RF problems. questions, etc.?

H can we move this stuff to a new thread?

Thanks guys but we are way off topic here. Lots of great stuff but it just belongs elsewhere.

Thanks!

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 16-05-2003 08:18
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#57 Report this post to a moderator
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i've got no way to move posts from one thread to another, they don't trust me that much

just start a new thread, post a link here, and then no more posts about it in this thread

Bossy20000 is offline Bossy20000
Prince
Brussels
May 2003
time: 06:27
  Old Post 16-05-2003 12:40
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Inflate your Upload Space

Thanks Colwyn! Mistery solved.

Sorry for changing the subject I won't do it again (but only when I am not playing my role, for then )

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:27
  Old Post 16-05-2003 18:01 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Bossy20000
Thanks Colwyn! Mistery solved.

Sorry for changing the subject I won't do it again (but only when I am not playing my role, for then )


No problem you just asked a question the rest of us (Including me) let it get a bit out of hand!

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 18-05-2003 00:04
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Today, I have accepted the resignation of our Armaments Minister. He has not shown the proper respect for the party and the struggle against the facicsts that is expected of all of those who fight for the Rodina. Siblingov was given 24 hours to respond to a message from the Marshal. He failed to respond. Although truth be told, he has been ignoring the Marshal for nearly two weeks. This will no longer occur however.


In place of Siblingov, I have appointed Stefanovich Ivan Knapovich (conmcb25) to fill in until elections take place sometime in the new future for the new government

 
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