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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Fortress Koenigsberg Released.
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kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:27
  Old Post 02-04-2003 16:58
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#1 Report this post to a moderator
Fortress Koenigsberg Released. Get a bigger avatar today!

There are two parts to the game. One is a generic two player game, Battle Field Chess, where both sides have the same map and units - from the mid to late 20th century. There aren't going to be any specific units or countries and the objective will be to overrun the enemy HQ. There won't be cities, research or building of units either. Instead, there is a control panel where you can trigger additional reinforcements.

There will be two sets of rules. The intial set is for setting up the game. Units will have very high movement and this will allow you to place them in their starting positions. After both sides have done this, the actual rules file can be substituted using a batch file.

BFC acts as a base pack for other people who wish to make single-player scenarios using the same concept. The units you start of with are roughly as below-



There is also an example of a single player scenario to show what can be done using BFC. It is called Fortress Koenigsburg and is based on the German evacuation of East Prussia in 1945.

http://www.civfanatics.net/uploads4/BFCv1.zip

Last edited by kobayashi on 02-04-2003 at 17:25

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:27
  Old Post 02-04-2003 17:15
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#2 Report this post to a moderator
Got spare money?

here's a screen capture, as you can see, the units are neither Hi-Res nor Isometric.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:27
  Old Post 02-04-2003 17:28 Visit curtsibling's homepage!
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#3 Report this post to a moderator
Put an end to popups!

Wow!

A war sceanrio with REAL battlefield icons!

Good work, sir!

WarVoid is offline WarVoid
King
Scenario League
Apr 2000
time: 05:27
  Old Post 03-04-2003 01:19 Visit WarVoid's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

That looks scarily like a screenshot from TOAW.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:27
  Old Post 03-04-2003 06:49 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#5 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by WarVoid
That looks scarily like a screenshot from TOAW.


Yeah, that's what I was thinking

*drools*

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:27
  Old Post 03-04-2003 09:44
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Got spare money?

What is this TOAW you guys are talking about, I deduce it means The Operational Art of War. I never tried it.

Computer games like East Front now use fancy pictures on the units. As I teen I used play play many Avalon Hill and SSI board games that were more or less using these icon type units (well actually they had the formation numbers on them as well). BFC plays the same way more or less. Only major difference is that those use hexagons. I tried unsuccessfully to shape the diamond tiles into hexes.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:27
  Old Post 03-04-2003 10:29 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
What is this TOAW you guys are talking about, I deduce it means The Operational Art of War. I never tried it.


You should - it may be the best war game ever

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:27
  Old Post 03-04-2003 12:20
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#8 Report this post to a moderator
Enter the AD-FREE zone

OK I'll just sit back now and wait for someone to tell me they managed to save 50 000 civillians or that its just too hard.

(he he ...There is an auto spawning system which generates random AI unit at the forward most cities. Every AI unit killed generates two new ones. perversely, if human units get killed it spawns AI units too.)

Last edited by kobayashi on 03-04-2003 at 12:26

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:27
  Old Post 05-04-2003 14:15
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#9 Report this post to a moderator
Help yourself to an AD-FREE life

Heres a screen from 8pm Day 1. In the Command Bunker you build the 'tick' slowly and when its done (rushing via favour points), you can use it to pick one of the reinforcement options which appear at random intervals on your control panel.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:27
  Old Post 09-04-2003 11:35
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Help yourself to an AD-FREE life

Anybody even downloaded it to give it a try?

EZRhino is offline EZRhino
Prince
Sunset and the evening star/ And one clear call for me.
Jun 2002
time: 21:27
  Old Post 09-04-2003 12:34
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#11 Report this post to a moderator
Avatar Enlargement: We've got the solution

I have Ive played about 9 turns so far, and I love it! I too played TOAW, and this scenario brings back alot of good memories. I already have some ideas for a Fuldas Gap '85 scenario using this template. But alas, I am terrible at making scenarios, it takes an amount of dicipline that I sadly lack. I want to post a review tomorrow, its rather late here, and I have work in the morning

Edit: I do admit that playing against the AI can be kind of akward however.

Last edited by EZRhino on 09-04-2003 at 12:43

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:27
  Old Post 13-04-2003 14:49
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#12 Report this post to a moderator
Put an end to popups!

To give a better idea of what the game is about, I've started an hour by hour log of my own game over here

http://forums.civfanatics.com/showt...&threadid=49392

So far I'm up to midnight of day five.

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