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BlueDEvil
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I find that planet class improvement items tend to improve planet class like this:
Planet Class Improvement
<18 +1
18 -< 28 +2
>28 +3
Because of this, you should always avoid lower class planet at the early parts of the game.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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In my current game, I traded almost all of my ability points towards improved habitability. That gave me three inhabitable planets in Sol itself, and if I land a colony ship on a Class 14, it immediately turns into a Class 16. Class 13 only goes to Class 14, so that's not as dramatic. Still, being able to grab Class 14 planets and have them immediately workable has done a good job of letting me spread out.
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