Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > what to do with the nonproducers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
What to do with the nonproducers (Time out:0 days after 02-04-2003, 21:27)
try to get them producing with WLTKD
wealth
do the make a forest, clear it, make forest, etc
who cares about em
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MPatton is offline MPatton
Chieftain
Houston,TX
Mar 2003
time: 05:27
  Old Post 02-04-2003 21:25
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
what to do with the nonproducers Suffering from ads?

you know those cities that make 1 shield and 1 commerce?

MPatton is offline MPatton
Chieftain
Houston,TX
Mar 2003
time: 05:27
  Old Post 02-04-2003 21:33
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

I basically actually do a little of everything except the last one. I basically try to achieve WLtKD and while I do that I forest clear forest clear. until I get a temple and an aqueduct then I just switch em to wealth and if they start producing and get the corruption under control then they are regular cities. I guess another option would be to send antiquated units and either A disband or B garrisson them there.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:27
  Old Post 02-04-2003 21:34 Visit Worthingtons's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

Well the forest trick no longer works, but what you can do is,. if you are need of making things there you can disband useless troops there, In my empires i dont to have these cities anyway unless they're sitting on a resource of some kind....

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 02-04-2003 22:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

It totally depends. Even with huge empires I can usually get just about any city up from total corruption (95%). I look at it like a late-game challenge to get my empire as efficient as I can.

So I pump money into far-flung cities, buying courthouses, marketplaces, aqueducts, policestations, factories, etc. You might be surprised at how much you can get out of those cities if you put in enough work (gold). It's not technically "worth it" in the sense that you will not recoup the money you spend, so it something to do while playing out a game you're clearly going to win.

-Arrian

Yahweh Sabaoth is offline Yahweh Sabaoth
King
The Heavens
Dec 2002
time: 05:27
  Old Post 02-04-2003 22:40
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I would have to agree with Arrian. A little socialism, just like in the real world, can work wonders. Sink a little money in and that city will at least produce defensive units for newly conquered cities later.

Of course, if you're assured of victory and you don't want to waste the time defending or micromanaging said city... BURN, BABY, BURN!

(I mean, of course, raze the city)

Also... as many workers as possible! Why not?

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:27
  Old Post 02-04-2003 22:46
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

If you have the luxuries for WLKD, wait for them to grow to size 6 and see what happens. Since it's always worth buying luxuries if you can, there are few strategic choices with this. Unless you have to rush a temple to do that, that is.

Very early on, I would try to build warriors and pop-rush settlers. For example, playing AU207 I got an advanced tribe close to the capital of the 3rd closest civ on a huge map. Minsk built 2 warriors, pop-rushed 19 shields on a spearman, immeadiately switched to a settler and was given to another civ when that was completed. This caused the 2 warriors and the settler to teleport to Moscow where they were actually useful. That's reasonable for 31 turns in a distant city.

Mid-game, I would make them a worker factory. They only need 1 square with 2 food to produce a worker every 10 turns. Even when you have enough workers to improve all the worked tiles and the military roads are all in place, you can still add workers to productive cities still under 6/12/20 pop.

Later I'd use whatever means necessary to get an adueduct, marketplace and even granaries and happiness improvements to draft as many conscripts as possible out of them. If there are no suicide missions available and you don't want to pay the upkeep, you're going to get at least 20 shields from disbanding them. Disbanding multiple conscripts railroaded in from hopeless cities for marketplaces, courthouses, etc. in recoverably corrupt cities can pay off.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 02-04-2003 22:46
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Irrigation and Specialists.

epics is offline epics
Warlord
PL
Dec 2001
time: 06:27
  Old Post 02-04-2003 22:53
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

yeah, wealth and specialists
...or I just might build an ISBM. Only 600 turns !!!, it would be ready... hmmmm... when I reach to Alpha Centauri

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:27
  Old Post 03-04-2003 01:19
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Aeson
Irrigation and Specialists.


the only way to go

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 03-04-2003 02:51
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Aeson and badams beat me to it:

Irrigation, Specialists, maybe Aqueducts if you've got the cash to spare.


Dominae

nationalist is offline nationalist
Warlord
None of your Goddamned business
Nov 2001
time: 00:27
  Old Post 03-04-2003 05:52
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE

I do the Arrian thing, disband units in them to create Courthouses, Police Stations, etc.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:27
  Old Post 03-04-2003 08:30
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

Aeson, badams52, and Dominae beat me to it -- irrigation and specialists. I will rush a culture-building if I want the border expansion (and thus live with the 1 gpt upkeep for the building).

But I found this a good bit of advice:

quote:
Originally posted by Nor Me
If you have the luxuries for WLKD, wait for them to grow to size 6 and see what happens. Since it's always worth buying luxuries if you can, there are few strategic choices with this.


WLTKD operates as a courthouse or police station with respect to shields (waste, instead of corruption), and waiting for some turns to see if WLTKD actually improves the situation can save the rush-cost of rushing a courthouse and the micromanagement headache of subsequently selling the courthouse if it is ineffective (or the gpt upkeep if it is ineffectual but you don't go to the trouble of scrapping your newly-purchased improvement).

A rudimentary understanding of the detailed corruption formula - or extended play experience - will eventually guide you to the answer to the question "Will a couthouse make this city worthwhile as a producer?"

Catt

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:27
  Old Post 03-04-2003 09:56
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

Another thing you can do is use the corruption caltulator to see if the city in question is at that 95% or not:
http://apolyton.net/forums/showthre...665#post1149665

And Alexman, the resident corruption guru's original post about corruption can be found here:
http://apolyton.net/forums/showthre...&threadid=46801

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:27
  Old Post 03-04-2003 15:15
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well, I usually take some conscripts from "red" (population) cities and use them to rush courthouses...

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:27
  Old Post 03-04-2003 15:40
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

Aeson, badams52, Dominae and Catt beat me to it Irrigate, use the extra food to support specialists (tax or science), and I tend to set the cities to wealth (sometimes rushing a temple in them). You can get a lot of cash (or science) from this.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:27
  Old Post 03-04-2003 16:16
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

If I have many other cities and a sufficient army: Wealth.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:27
  Old Post 03-04-2003 16:28
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I just came up with this idea now...

This issue is just like in RL. Remember when the Soviets built these production cities in Siberia? It was absolutely no nice place to settle down for. Nevertheless, they managed to populate this region with several cities. Their planned economy was able to give residents of such places higher wages and lower taxes. So they encouraged growth... You see, Siberia has many strategic resources. Soviet was able to make a nonproducer village into a relatively productional one.

In Civ3 you can try to do the same. It's just a matter of playstyle. I think Communism should be modified to benefit from such a playstyle, so Communism should have a higher growth rate on cities below 7 or so. (crappy growth on communism is implemented now) And factories could reduce some waste too.
Then an economic penalty could balance it out... It would be more realistic that way.

Yahweh Sabaoth is offline Yahweh Sabaoth
King
The Heavens
Dec 2002
time: 05:27
  Old Post 03-04-2003 21:10
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Remove this text

I think this "state planning" is already well represented in Civ... by cash and conscription. I do think that you should be able to spend cash under communism, in addition to killing your people (the real Soviets did operate, slightly, in the international monetary system).

Globalizers always want to shut down factories, etc., in third world countries... "far flung investments" is a term some use... because they are essentially "productive" but non-profitable, i.e., a drag on the international credit line.

In Civ, if you spend a lot of money on courthouses, police stations, and factories, you can make a city "work" but there's always a question of whether that city is worth the money you've put in to it.

The question helped, in a large part, bring down the Soviet Union.

cumi is offline cumi
Warlord
Austria
Jul 2002
time: 06:27
  Old Post 07-04-2003 12:41
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Arrian
So I pump money into far-flung cities, buying courthouses, marketplaces, aqueducts, policestations, factories, etc. You might be surprised at how much you can get out of those cities if you put in enough work (gold). It's not technically "worth it" in the sense that you will not recoup the money you spend, so it something to do while playing out a game you're clearly going to win.


I agree totally. Factories, Solar-plants etc. And if I have some highly productive cities, I can build MA in 2 turns, I use them to feed these cities. I can make a kind of nice periferial cities from those non-productive ones. These cities can be helpful during the war. With the highly productive ones I build MA or MI in 2 turns, with the "periferial" cities I build Artilery or Missile or something not so so so important, but stil helpful.

Or, I can produce a culture on my far borders, witch will help me to get enemy cities using cultural flip. If I am leting those non-productive cities produce only 1 gold/per turn, I can easily loose them in the same way.

But of course, this cost a huge ammount of gold, disbanded units etc.

Simply, I can not watch a looser city in my empire...

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:27
  Old Post 07-04-2003 21:40
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton

Hmmm, I kind of wonder if were talking the same language here. Alexman can correct me if I'm wrong, but I believe there is a point where no matter how many improvements you make in a city, it will never get above the 95% corruption minimum. Of course, this will only apply to large empires but in these cities, I find it useless to try and get something useful out of them. 20 shields still leaves 19 in waste and 1 in production. 21-40 shields give you 2. And this is after courthouses, WLTKD, and a police station. Do you guys still try and make this kind of city productive?

Yahweh Sabaoth is offline Yahweh Sabaoth
King
The Heavens
Dec 2002
time: 05:27
  Old Post 07-04-2003 22:53
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by badams52
Hmmm, I kind of wonder if were talking the same language here. Alexman can correct me if I'm wrong, but I believe there is a point where no matter how many improvements you make in a city, it will never get above the 95% corruption minimum. Of course, this will only apply to large empires but in these cities, I find it useless to try and get something useful out of them. 20 shields still leaves 19 in waste and 1 in production. 21-40 shields give you 2. And this is after courthouses, WLTKD, and a police station. Do you guys still try and make this kind of city productive?


YES

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 08-04-2003 01:31
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton

If a courthouse + PS + WLTKD resulted in no improvement, I would give up.

First off, you have to have a really big empire before you run into that... in fact, you are probably near the domination limit (at least on a standard map... and keep in mind my city spacing is 4 to 5 tile).

If a city is on my continent, I will definitely spend money improving it. I will also certainly try with the closest cities I capture (or build myself after some razing) overseas. If the first couple I build up show real improvement, I will start work on cities farther out. And so on, until I run into true lost causes. At that point, I will just make sure they are happy.

If I have time tonight, I will dig up a save that I think illustrates my point...

-Arrian

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:27
  Old Post 08-04-2003 02:02
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by badams52
Hmmm, I kind of wonder if were talking the same language here. Alexman can correct me if I'm wrong, but I believe there is a point where no matter how many improvements you make in a city, it will never get above the 95% corruption minimum. Of course, this will only apply to large empires but in these cities, I find it useless to try and get something useful out of them. 20 shields still leaves 19 in waste and 1 in production. 21-40 shields give you 2. And this is after courthouses, WLTKD, and a police station. Do you guys still try and make this kind of city productive?


Only in rare circumstances, and then only for a variation of "UP" -- not for strategic in-game reasons.

Since WLTKD only affects waste (shields), and since I generally won't care about shields so far out on the fringes, if a courthouse and WLTKD doesn't show real waste reduction, I'll sell the courthouse and doom the city to the ranks of the "nonproducers" more often than not (in this example the WLTKD acts like a police station for waste). It is simply not cost effective to pay the upkeep on courthouses, police stations, marketplaces, banks, libraries, uni's, etc. if the city is only giving back a few uncorrupted gold per turn.

Catt

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 08-04-2003 06:02
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton

As Catt says, this is the type of thing you do with Ultimate Power. It's a perfectionist thing I do at the end of such a game.

A screenshot:

Attachment: newest rome.jpg
This has been downloaded 100 time(s).

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:27
  Old Post 08-04-2003 06:07
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

Here is the save.

There are a bunch of cities "over there" that I've gotten to be reasonably productive. The ones closest to my continent, clearly. But even Karakorum, which is inland a bit, can muster a jet fighter in 4 turns.

There are also some that seem beyond help (the ones up near Egypt & in former Celtic lands, for instance).

And yes, clearly Rome is a commercial civ, and thus gets some more cities before hitting max corruption.

-Arrian

p.s. By the way, this may just be the most aesthetically pleasing empire I've ever created.

Attachment: newest rome.sav
This has been downloaded 1 time(s).

Last edited by Arrian on 08-04-2003 at 19:08

Cruddy is offline Cruddy
Warlord

Mar 2003
time: 05:27
  Old Post 15-04-2003 10:03 Visit Cruddy's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Erm... what's a non-producers? If your empire is THAT big, it's time to switch to Communism... isn't it?

Sorry if I'm being lame...

Assuming you can't tolerate that, then build workers, rebuild them into other cities and draft them. A conscript mech infantry is worth 27 shields, wheras a pop rush citizen is only worth 20... strange.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 20-04-2003 02:40
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Lose 30 kilos (of popups)

I play more like Arrian... to the extent I roleplay in Civ, I tend to think that I have a responsiblity to every town to "be all it can be."

What I've been learning in AU 207 is what I call "food power." In addition to producing and disbanding conscripts from my core cities, I try to make sure that my fringe cities have granaries, aquaducts and *maximum* food production.

Late in the game, drafting every time one of these cities hits pop 12, the conversion of food to shields is stunning.

Yahweh Sabaoth is offline Yahweh Sabaoth
King
The Heavens
Dec 2002
time: 05:27
  Old Post 21-04-2003 19:22
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Theseus
I play more like Arrian... to the extent I roleplay in Civ, I tend to think that I have a responsiblity to every town to "be all it can be."

What I've been learning in AU 207 is what I call "food power." In addition to producing and disbanding conscripts from my core cities, I try to make sure that my fringe cities have granaries, aquaducts and *maximum* food production.

Late in the game, drafting every time one of these cities hits pop 12, the conversion of food to shields is stunning.


Ah, most clever...

MPatton is offline MPatton
Chieftain
Houston,TX
Mar 2003
time: 05:27
  Old Post 21-04-2003 21:01
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Avatar Enlargement: We've got the solution

I like turning em into specialist. The question remains is how to get a aqueduct so you can get to a city size of 12. Getting a hospital is probably not worth it. The ones that have many mountains and hills are bad or other non food producing place. The nonproducers on grasslands are the most effective. Best to maximize food output and have specialist. When all done put on wealth and taxmen. My current civilization is make 200 from taxmen. And no city is friggin huge.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0586 seconds (91.90% PHP - 8.10% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net