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Aeson
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orangesoda
Nov 2001 time: 22:27
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I was thinking it would be in our best interests to get Libraries in Tempest and EotS pretty soon (Hurricane too once they finish their wonder). I think we should pull back on research for the time being and build up some infrastructure.
We want ~200 gold to rush Tempest's Aquaduct. We have 10 Warriors to upgrade (600g to Med Infantry). We also will want to upgrade several WC's to Knights at 100g per, and a couple of Spears to Pikes at 20g each. So at some point we have to save up cash. It's more efficient to pull back now, while our beakers are worth a gold each, instead of a gold + a bit. Leo's would cut our costs, but doesn't change the efficiency of when we save up the cash.
In our GA, we can go as high as 60% research if we don't flood with units. With Libraries, that will mean 4 turn techs. In EotS, we are at 27 beakers per turn, 25 in Tempest, and 28 in Hurricane without the Collosus. Libraries there then give us +39 beakers per turn, more if we get the Collosus. We stand to gain ~20 gold per turn by being able to cut back on research and still get 4 turn techs.
By pulling back research on Feudalism, we stand to not get it first. Lego doesn't seem too enamoured with Feudalism, so let someone else trade it to them (or we can whore it from whoever trades it to us, like has been done so often to our techs), and we can still get Chivalry first, which is the important tech for most the remaining civs. In the interim, we stand to pile up a lot of extra gold. We are at about 67 gpt right now at 100% taxes right? 11 turns of that is 737 gold. Then we'd have to pay for Feudalism, but it wouldn't be anything near that price (or we could research it at ~3 turns once everyone has it).
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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If we would buy feud instead of researching it, it's not that certain we'll have chivalry first (certainly not if we want to wait for a god price), and even if we would get it first, others will be closely behind. So by saving cash now, we don't only lose any potential gain from feudalism, but also (most of the) gain on chivalry. That might be too much we lose in order for this to work.
However, rushing libraries, which pay themselves back in a reasonable time (e.g. less then 15 turns) makes a lot of sense (I do it more in my SP games). And, as said, in the near future we want to have cash, and need some way of acquiring it. From that perspective, stopping research now might be the best option.
One question: if we would go on with feudalism for another 3-4 turns, and stop half way there, won't we get feudalism 'for free' once enough teams have researched it? This might from where we stand now be less costly then having to bargain for it in a deal.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Also true. Would it be possible to get libraries in two of those three cities the next few turns? I know Hurricane won't work 
BTW, I'm guessing Hurricane should start on a wonder asap, preferably the Colossus (palace prebuild, of course). In this case, it won't be possible to build a library the normal way there for quite some time. In this case, I'm actually in favor of disbanding one of our reg warriors there, and rush the rest of the library in one turn, to be as fast as possible on a wonder. The other cities, however, could perhaps simply start to build libraries there as first build, not necessarily rushing them. I'm not too convinced whether rushing will be more profitable there in the middle long term (I agree on long term)
DeepO
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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We are most likely going to enter a GA in the not-too-distant future (kinda scary, considering how small and undeveloped our civ is. At least we're a republic, though). That is going to boost our gold and shield output for 20 turns, obviously.
I was pondering the following:
In the lead-up to the GA (in other words, very very soon), shut off science and build/rushbuy marketplaces. During the first half to three quarters (at least) of the GA, build military units and hoard gold. During the last bit of the GA, build/rush libraries. At end of GA, resume research, now with markets & libraries in key cities.
Can we pull all that off (markets, libraries, military buildup)?
-Arrian
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Aeson
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orangesoda
Nov 2001 time: 22:27
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I like it Arrian.
Tempest, EotS, and Hurricane are definitely going to be our best cities, at least at the start of the GA. They all will be able to produce 30 shields per turn (EotS and Hurricane running a -1 food deficit).
Possible builds in our 30 shield cities:
Marketplace 100 (feudalism): 30, rush 40 (med inf, 40g), 70, 100. Trades 40g for 30 shields. Build time: 3 turns
Library 80 (no chivalry): disband reg Warrior, rush 20 (WC, 72g), 50, 80. Trades 72g + Warrior for 30 shields. Build time: 2 turns.
University 120: 30, 60, 90, 120 Build time: 4 turns.
Temple 30: 30 Build time: 1 turn.
Cathedral 60: 30, 60 Build time: 2 turns.
So in 9 turns we could build every improvement we need in those 3 cities. 12 and we could jumpstart our culture, and maybe bring our luxury rate down. Lux at 20% puts us in WLTKD everywhere else during our GA, so might be good to keep it so until we can secure some more luxuries. Arashi (size 10) probably will keep us from doing so for a while anyways.
Hurricane's time is probably better spent long term on the Collosus first, and so would take almost all of the GA to get set up. EotS may take a few turns to get to 30 shields/turn depending on how we use Cyclone, and Tempest needs 2 or 3 turns to get set up as well.
Last edited by Aeson on 04-04-2003 at 02:53
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