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UnOrthOdOx
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Hello....
Jun 2002 time: 22:27
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Ok, I know that the dominant race on a planet determines the makeup of the Colony ships.
I know how to figure out what planets would best suit the different makes of races IN those colony ships.
Last night, I am playing as the bugs, have found some Magnate, and have concurred some of the gas bags. (forgetting names).
The Magnates like what is for the bugs a yellow two planet, the Gas bags like all those accursed Gas Giants my starting location has cursed me with.
On the same turn, a Magnate, a Gas Bag, and 2 Bug Colony ships are all completed. These all need very different planets.
How can I, or plain CAN I, look up the race inside those ships, like you can with ground forces? Will the 'send colony ship' option intelligently send the ships from the nearest mobilization center for me, with the proper race going to the proper planet, or will I end up with the Bugs on the Gas Giant and the Gas Bags on that Low G rock perfect for my bugs?
If we can not, I will be making a design for each race to name the Colony ships "Gas Bag" "Bugs" and such so I CAN tell the difference in the future.
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Vince278
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I am also getting troops from the dominate race of a planet instead of exclusively my own race when I build them at the planet. That seems to often put said troops in the awkward position of invading worlds belonging to their own race. Not seeing any benefits or problems due to that yet. That doesn't seem right unless the other race is fully assimilated into my culture which should take generations.
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Mithyk
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Slave soldiers and soldiers earning their citizenship are a longstanding tradition.
The advantage of this is that it means the invading soldiers generally work better on that terrain (eg, Imsaes marines function better fighting in gas giant atmospheres, Trilarians perform better fighting in aquatic environments, humanoids fight better on surface environments, klackons better in subsurface environments). That means that when you invade that Imsaes gas giant, it's really handy to have some Imsaes marines with you - they'll massively outperform your human or klackon marines in that environment.
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Lord of the Isles
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Edinburgh, Lothian, Scotland
Apr 1999 time: 05:27
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quote: Originally posted by UnOrthOdOx
If we can not, I will be making a design for each race to name the Colony ships "Gas Bag" "Bugs" and such so I CAN tell the difference in the future. |
(UnOrthOdOx, I expect you know this already but am spelling it out for others)
AFAIK, that's the only way to be sure you get your colonists to a sensible planet. Design a number of colony ships, one for each species in your empire, and micromanage the build queues. That is: go to each planet's build queue, make sure Etherian planets only build "Col Etherian", Humanoids only build "Col Humanoid" and so on. When you've done that, immediately obsolete all the Colony ship designs in the Shipyards (until the next time you need them when repeat the process).
As for telling which planets suit which race: use the species filters in the Planets menu to sort all known planets by, e.g., fertility for Harvester. This doesn't help for Magnate races, since they cannot be selected in the filter, but a fix for that is promised in one of the patches.
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