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DrSpike is offline DrSpike
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Sep 2001
time: 05:27
  Old Post 03-04-2003 01:49
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Combat Avatar Enlargement: We've got the solution

So I've read a bunch of stuff tonight, but I haven't seen much detail on the combat in GalCiv. Anyone care to enlighten me?

vmxa1 is offline vmxa1
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Nov 2001
time: 21:27
  Old Post 03-04-2003 02:18
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Not much to say far what I have seen. Ground combat is just click when the the numbers are the most favorable.
Ship to ship or ship to anything is click like civ3. You get an animation and then something blows up. No tactics.

yin26 is offline yin26
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Apr 1999
time: 14:27
  Old Post 03-04-2003 02:23
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That's probably because the combat is very simple. Think chess pieces (stackable) on a board. I shoot, you defend. You shoot, I defend. Somebody dies.

So, if you want tactical stuff, this isn't the right game. You can't load up cool weapons, etc. Instead, you research tech that gives you "+10 weapons" power, etc.

Having said that, it's still very fun and strategic!

Ground combat is similarly simplified though they did add different modes of attack that will let a small force win against a large force but it will also destroy a large numbers of facilities.

The thinking here is that if you've won superiority around a planet's orbit, it shouldn't be too hard to take it over. A number of players dispute this, however, so we might see a more difficult (sophisticated) ground combat evolve in time.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 03-04-2003 02:38
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So you can stack and you only lose 1 unit at a time? No collateral damage or link between combats?

WarpStorm is offline WarpStorm
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Nov 2001
time: 00:27
  Old Post 03-04-2003 06:16
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Why would there be additional (not collateral - collateral damage is damage to stuff that you don't want to damage in an attack) damage in a space battle that is spread over a huge amount of space? One square is a ridiculously large area.

Surviving units can be hurt. A bunch of weak units can take down an Overlord.

billybaruch1 is offline billybaruch1
Chieftain

Nov 2001
time: 00:27
  Old Post 03-04-2003 08:00
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Over at galciv http://www.galciv.com/metaverse/simulator.asp is a great combat calculator. What I wonder is if I attack with some corvettes and star fighters and transports and BattleAxes, whether the defenders will knock off everything but the BattleAxes. I think that happened in a game I played, but I'm not sure. I'd prefer it if my defensive ships could absorb the counter-attack first, even though they are not the first attackers.

Single ship combat is well-defined in the User Manual. But how about for a stack?

DrSpike is offline DrSpike
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  Old Post 03-04-2003 14:06
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quote:
Originally posted by WarpStorm
Why would there be additional (not collateral - collateral damage is damage to stuff that you don't want to damage in an attack) damage in a space battle that is spread over a huge amount of space? One square is a ridiculously large area.

Surviving units can be hurt. A bunch of weak units can take down an Overlord.


For what it's worth I don't give a flying banana about any 'reality' based arguments. After playing TBS since Civ1 I feel that Civ3 style stacking (which is what this is if I got it right) is not the best way to go for gameplay.

Just my opinion.

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