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Mizaq
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San Diego
Nov 2001 time: 21:27
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i'm not sure it would decrease the amount produced, but it probably make for longer wars since you'd have to let your units rest.
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peterfharris
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Sydney, Australia
May 1999 time: 05:27
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In my current game (using the Double your Pleasure mod) I boosted the gold per turn support costs of units under all forms of government. The number of AI units seems rather less than usual. Also I have less units due to the exorbitant support costs. As I am only halfway through my first such game it is too soon to be sure but I "seem" to getting the desired reduction in unit numbers. So far, it actually seems fair to me and the AI. Umh, it may be a good idea to adjust downwards the bonus unit support for the AI at the higher difficulty levels to rebalance the relative advantage.(Maybe adjust free AI units upwards for Chieftain and Warlord). Also consider adjusting free unit support numbers for government types.
I have tried raising shield costs in previous games but that seems to cripple the AI improvement building. It hurts my improvement building but not nearly as much as the AI still loses units as rapidly as ever whereas I get far more careful about possible unit losses. This seemed to give me a significant advantage. A huge advantage to me was that the AI throws its costly units against my city walls as avidly as ever but has does not have the seemingly endless supply of units as in normal Civ3 so my (more careful than usual) counterattack meets relatively much less opposition.
Umh, I suspect that raisint the gold per turn support costs leads to the AI being less aggressive presumably because it has less units. That is only a suspicion so far.
Last edited by peterfharris on 09-04-2003 at 11:02
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0bsidi0n
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Thanks Peterofharris, that's some sweet info. I think I'm actually going to abandon this whole shield increase shindig. I figured I'd probably get tired and just start conscripting people anyway.
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