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bvoncranium
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The Nation's Capital
Mar 2003 time: 00:27
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Here’s a brief summary of the PTW MP modes (paraphrased from the Manual + experience with the game):
Turn-Based
* Same gameplay process & mechanics as for the traditional single-player game
* Initially the game host sets a Game Speed that determines how much time each player has to process their turn
* Remaining turn time is displayed with a count-down clock
* Negotiation & Diplomacy with other human players is done at any time during the turn; pop-up windows provide options on how to proceed, moods, chat, etc., as well as Accept/Reject/Cancel options to close the deal or to walk away.
* When time elapses, the next turn begins
* Quitting a live session causes your Civ to be eliminated from the game
Simultaneous Movement
* Similar to the turn-based game
* Initially the game host sets a Game Speed that determines how much time each player has to process their turn
* Remaining turn time is displayed with a count-down clock
* Game proceeds one game-turn at a time, in which all players take their turns simultaneously
* Turn lasts until a turn timer expires
* All production, research, etc. takes place prior to start of next turn
* Negotiation & Diplomacy with other human players is done at any time during the turn; pop-up windows provide options on how to proceed, moods, chat, etc., as well as Accept/Reject/Cancel options to close the deal or to walk away.
* When time elapses, the next turn begins
* Quitting a live session causes your Civ to be eliminated from the game
Turnless
* Unlike other modes of play – no discrete turns
* Initially the game host sets a Game Speed that determines the relative length of a ‘faction upkeep’ phase
* production and upkeep tasks (food, shields, cash, taxes, research, unit production, etc.) occur at the end of time periods (faction upkeep) based on the Game Speed
* faction upkeep time grows longer as game progresses (i.e. scales as effort increases)
* no notification of end of faction upkeep phase (it is noticeable by the incrementing of production, growth, etc.)
* when faction upkeep completes, game continues uninterrupted through the next phase, and so on…
* Negotiation & Diplomacy with other human players is done at any time during the turn; pop-up windows provide options on how to proceed, moods, chat, etc., as well as Accept/Reject/Cancel options to close the deal or to walk away.
* Quitting a live session causes your Civ to be eliminated from the game
Hot Seat
* like turn-based game, where all players play on the same computer (no network headaches)
* each player-turn begins with a black intro log-in screen (for privacy)
* no turn timer - turn lasts until you’ve done everything (or the others kick you off)
* when a player-turn is done, the next player takes over, gets their intro screen, etc.
* Negotiations & Diplomacy follows a protocol that can last several turns, consisting of PlayerA Proposes -> Player B Accepts/Rejects/Counterproposes -> Player A Accepts/Rejects/Counterproposes -> etc. until the deal is made or dropped.
* MP game setup screen provides options to Add Human Player, customize names, etc.
* Quit & Save any time; resume any time
Play By Email (PBEM)
* like turn-based game (a very, very long one due to email-processing delays)
* a player-turn is initiated when the player receives the emailed turn file from the previous player; the current player then does a Load Game to get going
* each player-turn begins with a black intro log-in screen (for privacy)
* no turn timer
* when a player-turn is done, the program prompts to Save&Exit; the file can then be emailed to the next player (you need to know their email address, of course)
* Negotiations & Diplomacy follows a protocol that can last several turns, consisting of PlayerA Proposes -> Player B Accepts/Rejects/Counterproposes -> Player A Accepts/Rejects/Counterproposes -> etc. until the deal is made or dropped.
* MP game setup screen provides options to Add Human Player, customize names, etc.
* Game tries to force completion of player-turns before Saving
Well, that's about all I can think of at this late (early) hour.
Have fun - bvc
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Whoseyourbishop
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Concord
Aug 2002 time: 05:27
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I need help!! Is there any way to play with more than 8 people in hot seat??? If anyone know, please let me know. Thanks.
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Whoseyourbishop
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Concord
Aug 2002 time: 05:27
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Thanks for the help, but where do you go to change the rules for the max computer players?
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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