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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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Current Version: 1.02
Last Update April 4
(keep "hey new patch!" talk here. for specific issues, post in the help forum)
History
April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list
Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug
April 1, 2003: Couple of crash fixes
Bug fixes:
+ Divide by Zero crash (Thanks bunboy)
+ Terror Star destroying stars could cause data corruption to starship object (Thanks bunboy)
March 31, 2003: Tweaks, fixes, and events...
1.01A.30
New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.
Bug Fixes:
+ Metaverse submissions should work for all players
March 30, 2003: Tweaks, fixes, and events...
Changes:
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level
Last edited by MarkG on 05-04-2003 at 15:56
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benzy54n
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I don't see the link to download on the website
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Nirvana_CN
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Leeds, England
Nov 2001 time: 05:27
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Also note the Bonuspack has been updated too! And the multimedia to add a new soundtrack. {Edit this was false info, multimedia has not been updated..something to do with time saving in the US}
Last edited by Nirvana_CN on 08-04-2003 at 06:48
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Pyrkaige
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More info from Brad on the forum about the 1.02049 update:
quote:
Duplicate wonders are also fixed, just forgot to list it.
There were some cheese tactics that were problematic that we took care of. Such as having planets that you give away with starbases around to make them defect and so on. |
And more specifics from Brad about that patch:
quote: Morale is a bit tougher in 1.02.49 than it was in 1.02.40 but still easier than it was in 1.0 but not much.
The tactical enhancements to the AI are in this build. These are mostly minor tweaks other than the starbase stuff which is significantly enhanced.
On genius or intelligent or higher, the AI will build up serious star bases in their home sectors to boost production and such. |
Last edited by Pyrkaige on 16-04-2003 at 19:17
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Clegg
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1. Yes
2. Yes
3. Not sure. anyone?
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Pyrkaige
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The answer is Yes for all three questions. The game lists whatever version you are currently running when placing scores on the Metaverse.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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