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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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I am still trying to work out some of the things that I do not care for in this game as I think it could be fun.
Too many votes and they are too frequent. They have too large of an impact, especially at the lower levels.
One thing that is annoying me is that even a planet that is quite large 30+ and has :
Bank, Embassy, Fusion plant, Habitat, Soil (6 maint).
Rev 27 Spend 43, building Gravity Accel and a Constructor.
No planet is able to have enough income to met its spending, even though I did not make any purchases on time. I have one frieghter working and two more heading out. I have some pledged income. Morale is 50%.
Now I am not saying that things could not be done, what I am saying is why on earth would a game set to the lowest setting and having no extra structures build, be running in the red?
What I mean is why would you construct the basic econ model such that you will have trouble managing it at the baby setting?
Yes, I could trade more, but you should not have to so early in the game (2194).
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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I think the reason that the planet in question is in the red is because you have to finance the construction/research, and that is included in the numbers. If you reduce your funding level, you'll probably see the planetary expense numbers drop. Unlike the Civ-type games, you don't get your production for free in GalCiv. That's what makes trading (freighter trading, not diplomatic trading) so important. I've never seen a developed planet that was in the black by itself, unless the funding slider was set very low.
Which makes a Manufacturing center doubly expensive, because not only does it require a maintenance fee, but now you have more production capacity, so it's more expensive to fund that planet to the same % of production capacity. It's still worth it if you have enough trade coming in to pay for it, though. I've had times my trade was bringing in more than my taxes, and if you understand the freighter system, it isn't hard to keep most of your planets maxed out at 100% funding.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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quote: Originally posted by Malleus
Well, perhaps this is not the game for you? These are keys to success in the game. It was designed this way. It's fun!
M |
Yes it may turn out that I will not enjoy it, if that is the only method. In Civ III it was a big help, yet you could get by with out it, but it is much harder in Galciv as lessor planets are not productive.
I just do not see how it can be "fun" to go to all of the races constantly and try to sell them something.
It is very tedious and boring to me.
Searching the map, acquiring new planets, improving my planets, learning new tech, those are exciting and fun things. Combat is interesting, but trying to make a deal it not.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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vmxa1, have you established trade routes yet? That's what keeps your economy afloat. I don't sell techs much at all, but use commercial trade to flesh out the budget, and it usually keeps me at or near the head of the pack on normal.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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quote: Originally posted by Nirvana_CN
Well the latest patch has addressed some Econ/Moral Fixes.
Plus some playability tweaks. Morale is a bit easier to keep higher. Some economics tweaks were made so that planetary improvements now get 40% of their bonus as "free" (efficiency) whereas before it was only 33% of it was free. Net result, building improvements will increase your production with more of it being bonus.
Also, i think your just in the learning curve, i was the same with my econ, now i have 12 games played, and i can manage my econ easily, always have money coming in, and always have about 6 or 7k free for invasion costs or for a buffer if a recession hits. Stick with it You'll get the hang of it |
I stay up to date on the patches.
I do not see much of a learning curve in the game, it is quite simple.
I mean you grab all the worth while planets, add pop structures and econ structures. Then the strong planets can make wonders and such.
You create as many freighters as you are allowed.
Now I choose not to go the lease route, so I have no on going debt.
Build as many SB as seem viable and upgrade them.
You trade tech or sell them. When I sell one, I sell it to all that turn.
I am making money late into the game, but I stop selling techs. I just do not like the idea that I need to do that selling in the early part of the game, it is unseemly. Anyway I do not want to give aid (techs) to races that I intend to kill.
Capitolism and Impperialism already exist for those that liek that stuff.
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civer3
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Your diplomacy skills are higher than any of the AIs and they refuse to trade technologies fairly with you! After that, I never gave them a single thing or traded technologies with them again. They keep asking me for techs and they never game me a single thing!
It was cool to watch the Fundamentalists beating the crap out of the Torians and Altarans who had refused my generous offers so many times! They wanted the Dreadnaught technology from me in exchange for Interstellar Tactics. Naturally I refused. I got the Dreadnaught technology from the Fundamentalists in exchange for Xeno Manipulation. Wonder if that's a good deal?
The only thing that bothered me was the Fundamentalists who I suspected had begun constructing Terror Stars! Fortunately the Fundamentalists were at war with everyone else except me.
In the game I was playing, only the Torians and Altarans remained. The Arceans were eliminated by them while the Yor and Drengin surrended after being blasted to pieces by the Independent League and the Fundamentalists.
Military might at the latest game save.
Torians 100
Altarans 128
Terrans 98
I-League 111
Fundamentalists 2860
I only have a value of 98 and the Terrans are the most powerful civ in the galaxy. I think that is a big bug in the game.
I didn't have a single Dreadnaught.
The Fundamentalists had around 100 Dreadnaughts.
The other civs did not have a single Dreadnaught.
Comments anyone?
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playshogi
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I don't know if it always did this, but after the latest patch, 1.02.40, acceptable trades are printed in green.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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quote: Originally posted by Fried-Psitalon
So effectively what you're saying is "I'm going for a specific kind of victory (military) and I don't like that I either have to choose to aid my future war-rivals or be financially weaker."
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Lets not take one statement out of contet with my whole point. So, no that is not what I mean.
I mean that it is not fun (to me) to have to go around constantly trying to find the best deals, period.
If I found that fun, there are games that are specifically design for that purpose.
Understand, there is no need to defend GalCiv, I am not saying anything bad about it. I am merely saying I am not excited about that aspect.
I played my last game with out a single battle, but that is not my preference. I would like some fighting and a lot less trading.
So what would be of use to me is if anyone had a strategy that would allow for toning down the tech trading. It is not necessary to respond, just to tell you like it the way it is or there may be something wrong with me, if I don't o why I am wrong. It is merely a matte of taste, no one is wrong. 
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Madine
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If you have a significant military advantage, try extorting money/tech from the other civs.
Trade can be a huge source of income. My experience is that in order to thrive you need to trade.
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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:27
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Extortion as it is an exploit?!
"Hey buddy, see these 15 dreadnoughts? Pay up or your lil' brother Louie, he gets the whack, see? Be real shame for something BAD to happen to him, y'know."
Organized crime, medieval powers, and who knows who else has found that extortion is an excellent means of bolstering one's economy for all of human history and no doubt until the sun sets on our race. HOW exactly is it an exploit to do it here? Most times, you can only make the 1 demand before they tell you to stuff it anyhow, 2 on very rare occasions. If you declare war to reneg the demands, you lose the last ones, and they're not likely to give you as good a deal the second time.
What am I missing here?
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