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Eric S
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Las Vegas, NV
Jan 2002 time: 21:27
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I've only had one case where I didn't agree with the good/neutral/evil choices. I didn't see anything wrong with either what the game presented as good or as neutral.
There's one event where you find a starship in orbit, and the good choice is to leave them alone, the neutral choice is to establish contact, and the evil choice is to take the ship by force. Unless I missed something, there's nothing indicating that the people in the ship aren't interested in outside contact, so to me, the neutral choice was just plain neighborly, and the good choice wasn't inherently more moral, it just suffered from a case of "holier-than-thou."
When I first heard about it, I thought that this was going to be something I didn't like about the game. Well, I can't say that Iove it, but it does make things more interesting.
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