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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:27
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I intended to use these slots for unbuildable units with big defense: they would have "no" as prerequisite to make them unbuildable and be created by events!
Could their big defense cause some problems in the AI (or, even worse, players) build list??
Last edited by Cyrion on 16-04-2003 at 16:09
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:27
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Well, if the situation is as you describe it, my only concern would be that, if such a unit takes over a city, the AI might balk at building it in said city like it usually does w/barbarians. My guess is that there will be no problems, though I don't know for sure. My advice would be to make those units depend on a tech that has impossible prerequisites rather than on an impossible tech, so that the civilopedia will still tell the player about them. In case that didn't sound very clear, I mean you might want to do something like assigning prereqs of "Plu" and "nil," then changing the plumbing slot to "no," "no." That way, unless you want these units to remain a secret, the player will be able to find out what he or she is up against, stat-wise.
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