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Pyrkaige
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I found that same issue rather odd when I first got to building the bigger ships. If you're building in a lower production planet, you can actually save a turn when you switch from battleships to dreadnoughts. But they do cost more to maintain, so in some ways it all works out in the end.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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You must take into account all the factors: Mostly att, def, but also hit points. These are very important.
Next, speed and range. These don't matter much by the time you reach dreadnoughts, however.
Last, special abilities: Survey ships aren't the only ones to boost themselves with junk. Rangers can do it too.
On small maps, that's pretty useless, but on bigger maps, you can load yourself with lots of junk and boost your ships immensely, hence the big cost for rangers.
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:27
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Does anyone else find the Battlehammer ships to be a bit over-powered? They have 90 hit points! Ninety! That's 6 times as many as a battle cruiser. I'll take Battlehammers over any ship before the Dreadnought.
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BlueDEvil
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You should check out the speed. All the very slow units have good HP. Moving at one square per turn, maybe more later on, it only good at being a defensive unit. Practically pointless to use in an assault.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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Battlehammers often move at 3 or 4 squares because you've got those techs by the time you get the hammers. So they are in fact extremely powerful offense. I lost 2 frigates to a battlehammer which attacked one of my starbases. It moved 4 squares per turn. So, yes, hammers (and axes to a lesser extent) are very powerful.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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Battleships are less useful than dreadnoughts but come before them, so that may explain the cost.
However, does anyone see the point with the missile and the small attack ship (the one with 9 offense, 1 defense, 10 hits, for an upkeep of 6!!!)?
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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quote: Phoenix ships are invisible to others, or so the research-bot says. |
That would be an advantage, but by the time you get there, all battle hammers and axes are defending star systems, star bases aren't left defenseless, so you'd need MANY phoenixes to build a surprise attack on a target. Since planets need visible transports to attack, you can't surprise attack them. So you're left with attacking constructors and freighters with them. Freighters aren't that numerous (you can't have many trade routes), attacking a trade route might be a use for them, but they probably cost as much to maintain as what you will be destroying...
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