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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 04-04-2003 23:37
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Turn 89, 800 BC Inflate your Upload Space

To be edited by the leaders of the Scholia.

Status:
- Research at 60%, Feudalism in 8 turns (if the current rate is sustained).
- Luxuries at 10%
- 287 gold cash, -4/turn.

Urgent questions:
- Do we want to suspend research and stockpile gold for a while?
- Do we want to go ahead and upgrade enough warriors once we get our iron connected that we aren't weak compared with Vox?
- Where do we want to settle next?
- How many units and which do we want to relocate towards the "front".

Military:
- Warriors other than our main three pickets withdraw to Hurricane for possible upgrade.
- Any other orders from our generals?
- Settler moves 7-8-4.

Economy:
- Add the three workers who just finished our iron road to Hurricane. Boost luxury slider to 20%.
- Worker 8-7 from Sandstorm moves 8.
- Worker 4 from Tempest starts road.
- Worker in western desert starts irrigating.
- Worker by Cyclone moves 9-9 and starts irrigating.
- Worker on southern fur moves 8-8-8.
- Tempest works three flood plains and two hills (including the one we finish mining and roading this turn). Need to move a hill laborer to an irrigated plains next turn for three-turn growth.
- Sandstorm works two flood plains.
- Bolderberg and Cyclone swap tiles so Bolderberg is working the shared forest. This trades two food (this turn and next) for finishing its spearman in three turns total instead of four.
- Tornado switches to building a War Chariot.
- Move Tornado's new laborer off the forest. (We'll trade tiles with Cyclone next turn so our War Chariot's total build time is still three turns.)

Diplomacy:
Proposals to GoW and RP on Feudalism- please discuss.
Thread library:
- Standing orders for workers

Last edited by nbarclay on 05-04-2003 at 18:04

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 01:02
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Sunday, I would like to discuss things with the Legos too, regarding the possible deal with Feud.

Seeing that they are not in a republic yet (and will have some anarchy in between), we will be a lot faster on research then them, if we would go for it. However, we could also use that time to build reserves that could last a thousand years. If I can be honest (I will wrap it nicely, of course), I want to say to them that we haven't decided yet on how to proceed, and therefore want them to consider two proposals:

1. We give Feud + Knights, they give Theology + gold. Because of the difference in speed, the end of the deal should be more or less fixed, so we could offer Feud for the gold, in case we can exchange Knights for Theo later. Gold price to be discussed...

2. We slow down on Feud, and trade it for Theology, compensating the difference with gold on our side. knights will then be part of a future deal.

Some thoughts: we can't delay trade for too long, so we can't delay getting Feud long either. I would prefer if we would research it ourselves anyway, so at least get us over half the 1st beaker cost (more will be needed if we want to research it the same turn as whoever is also doing it).

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 01:05
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Other idea: if others are researching it, like can be seen from Togas last message, how long would it take them? How long would it take any team to reach feudalism, given the price of the tech, and what we think of their research speed. 20 turns? (we have 9 left, out of 13.) at least 15, I would say.

Actually, by not going the whole way, we would make the tech harder to research for whoever is doing it. That in itself could mean an extra 2-4 turns delay in releasing feudalism to the world.

DeepO

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:27
  Old Post 05-04-2003 05:41
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I can ask GF how long they'll take, as they're the ones researching it (maybe ND as well), but this kind of communications take time, and will make this kind of venture more difficult for us.
We have every reason to believe we'll get there well before everyone else, and i'd like us to have that tech soon, so we could sit back rather safely and hoard gold- i'm pretty sure we could have a nice earning out of the tech. Don't including Lego with whom we have a sure deal (or so we think, at least)


Do you want me to contact Vox about this? I think that might be a good idea- draining their coffers a bit before we attack....

And, does anyone have an email address of someone at ND i can make contact with as DareKill doesn't seem to answer my PM's.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:27
  Old Post 05-04-2003 05:58
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Got spare money?

What do you think of the following offer: 200 gold in cash, or 12gpt plus a 7 turn NDA...

HotE also sent me a letter- refusing the harbor part, but sounding interested in a loan- would he see a 12gp for Feud as a loan? i can try and convince that it is...

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 14:36
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Vox: how long would it take us to be able to attack Vox? 19 turns? because if we want to be honorable, we should keep a minimum period of non-agressiveness after our last deal with Vox. I'm all for draining them some more, thought, but of course not in gpt!

DeepO

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:27
  Old Post 05-04-2003 16:10
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Wow- good news! ND's also interested- i think three interested teams mean that only GoW is researching it (ND didn't mentiond researching it, RP said "someone is researching it" and GoW said: "we research it". We know that Lego isn't researching it, and the probablity that Vox does is near bottom)
I think it would be safe to say we could net a nice profit out of this tech.

I wouldn't mind making a quick research- this would allow us to shift quickly to gold hoarding and make our attack earlier.

I'm sending Darekill our price.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 05-04-2003 16:58
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Could we please do one thing, and let others make an offer first, without setting a price. The fact they all went for it as fast as they did, suggests to me, they were willing to pay more. Good work though .
-
quote:
Actually, by not going the whole way, we would make the tech harder to research for whoever is doing it. That in itself could mean an extra 2-4 turns delay in releasing feudalism to the world.

I like this idea, and no other tech then feud. lends itself better than this one.
-
That could mean we would be able to pick up engineering cheap too, as the last one to get it.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:27
  Old Post 05-04-2003 17:03
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Could someone please check for our ETA on Feudalism if we turn all tax to science?

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:27
  Old Post 05-04-2003 17:18
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alva- I actually believe that setting a fixed price for all we sell to is a good idea, and around 30% beaker cost is quite reasonable. RP and GoW were interested in the ETA- so telling them we're first was important, along with setting a fixed price this gives them little room to manuever- this way we can be relatively safe from the toils of haggling and be pretty sure we have a deal secured.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 18:02
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For the details: Let's start from the assumption that we will offer Feud, they will enter the price as requested and accept, then next turn we accept. This means 1 turn delay for all teams, so no possible cheating, and no possible advantage for any of them (also no discussion because if somebody receives it first in a turn because they play first, the beaker cost would sink for all subsequent teams.)

Further, I wouldn't set our science level to maximum, we will be first anyway (by far). We don't want to delay it by much either, as the faster we can sell it, the bigger our relative advantage will get (the fewer others can save cash). 10 turns seems reasonable...

Only problem is when we are going to loan money to GoW, we need a bit more cash then. But they can't lend more then some 400 gold, because they have no means of paying it back. 400 gold would mean 50 gpt, and seeing that we are currently around 70 gpt and are doing a lot better economically as anyone else, I can't see us going for more. And they also need to pay us for the tech

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 18:04
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Oh, and I agree on the fixed price. I will propose the same to Legoland tomorrow...

Actually, come to think of it, I'll propose them now, so we can discuss things tomorrow more informed, and maybe already get an answer.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 18:09
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Please, let's wait and talk things over a little more before sending out firm offers.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 18:13
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At break-even, we get Feudalism in eight turns (with luxuries at 20% now that Hurricane is size 11). At maximum, we can get it in five. I can't help but think that the earlier we can deliver Feudalism, the better the price we can ask for.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:27
  Old Post 05-04-2003 18:15
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Just out of curiosity, could we please check what's our current minimum possible ETA for Feudalism? (if we turn all tax to science spending)

Edit: cross-posted with Nathan.
Nathan, I think you're right. Zeit, could you ask our clients if they'd be willing to pay an additional 50 gold or 3 gpt if we can provide them with Feudalism in 5 turns or less?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 18:17
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Lose 30 kilos (of popups)

Government report:

ND - Republic
GoW - Despotism
RP - Monarchy
Vox - Despotism
Lego - Despotism

The religious civs have all switched. The nonreligious civs are all still in Despotism.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 18:19
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Got spare money?

Team scores:

183 (+4) Gathering Storm
191 (+4) Demogyptica
159 (+3) Glory of War
192 (+3) Role Play
131 (+2) Vox Controli
193 (+3) Legoland

ND and RP are both about to pull ahead of Lego.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 18:28
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I think 30 gold or 2 gpt would be a better cost differential for getting the tech sooner. Higher than that looks like price gouging.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:27
  Old Post 05-04-2003 18:33
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Yes, you have a point. We want to lure them forward, not to scare them off back into the basic deal.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 18:42
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What if we go ahead and boost science spending to 80% this turn, and then if we don't get sufficient interest in early delivery, we can back off our science spending to get our gold back? Does that sound good?

By the way, if we push at 80%, we'll end up with about 120 gold when we're finished.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 18:57
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we would lose 170 gold, only to gain a possible 120 from others? Doesn't sound like a good deal to me. Let's keep us at 8 turns to feudalism, and don't make any of the proposed deals more difficult to get. We still don't know anything from other civs, maybe they don't like the deal we propose, and want something considerabluy less. If so, it wouldn't be good if we burned cash in the mean time...

As to not offering firm proposals to Lego: sorry, Nathan, I just saw your message, proposal has been sent before reading it. I thought it was fully discussed, though, and we're still in proposing stage, things can change, or be retracted.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 18:58
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Also, do we want to leave our Palace prebuild in place or go ahead and switch to the Pyramids? We've pushed about as far as we can if we don't want it to be possible to guess that our palace value is now 400 shields.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:27
  Old Post 05-04-2003 19:02
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Seems good to me, unless we've got some spendings to do very soon.
Btw, how long can we keep up at 80%? Is it be actually possible to make it in as little as 5 turns, assuming that we don't get paid ahead for our research?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 19:07
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quote:
Originally posted by DeepO
we would lose 170 gold, only to gain a possible 120 from others? Doesn't sound like a good deal to me. Let's keep us at 8 turns to feudalism, and don't make any of the proposed deals more difficult to get. We still don't know anything from other civs, maybe they don't like the deal we propose, and want something considerabluy less. If so, it wouldn't be good if we burned cash in the mean time...


Our ultimate cost to research Feudalism is the same whether we research it quickly or slowly. Researching faster, we burn through gold faster, but we also get our payments from other teams faster, so those two angles balance out in the long run. And if researching faster lets us get other teams to pay a higher percentage of our research costs, we come out clearly ahead. (Although your line about how much it costs us might be worth trying on other teams. )

Nathan

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 19:13
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quote:
Originally posted by Shiber
Seems good to me, unless we've got some spendings to do very soon.
Btw, how long can we keep up at 80%? Is it be actually possible to make it in as little as 5 turns, assuming that we don't get paid ahead for our research?


At 80% science, we lose about 35 gpt, so we'll have about 120 gold after five turns. By the way, it looks like our 5 gpt from our earlier deal with ND has expired.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 19:18
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I only partly agree. The problem is that whenever feudalism is distributed in the world, a next race starts: the race towards chivalry. Again, we can easily be first to get it, selling it to the rest of the world. But we can't if we first need to save cash because our treasury is empty, and we want to rush some things. So those 170 gold can be seen as a loss, or at least a partial loss, it is the price we pay for making it more difficult for others to build decent reserves and infrastructure.

If we would want to save additional cash (on top of what we are going to receive from this deal), we should do it before others can start on chivalry.

Most likely, we get in a similar situation with the next tech, which we should be able to sell to everyone, as nobody can research as fast as us. If we can keep this up for 3 or 4 techs, we automatically push ourselves forwards to the point where some of the teams can't afford our price anymore, and gets behind in tech... wars will certainly play a part in that. By not doing it with chivalry, we lose the advantage we have, but with short term gains (more immediate gold).

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 19:23
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Re: Masking pyarmid build. I agree that it may be best to keep all our intentions to ourselves, only switching to Pyramids the last possible moment.

I also think we need some kind of public story surrounding it, propaganda if you wish, to get rid of the secretive tag.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 19:30
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In the race for Chivalry, though, we'll be funded in large part by the proceeds of Feudalism, while our competitors will be slowed down by what they pay us. [Edit: And the more they pay us, the more they'll be slowed down.] If even one team pays us up front, we should have what we need for the aqueduct in Tempest. If not, we can suspend research for two turns before starting the race for Chivalry, and we should still be able to win by boosting our research to 80% and using our income to pay current expenses. (And if we win the race for the Pyramids, we'll enter our GA just as we start research again, which will make winning the race for Chivalry essentially trivial.) After we get Chivalry, we can decide how we want to balance research against rush buying.

Nathan

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:27
  Old Post 05-04-2003 19:37
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quote:
Originally posted by DeepO
I also think we need some kind of public story surrounding it, propaganda if you wish, to get rid of the secretive tag.


I'm not sure where you're getting at. Have you anything specific in mind?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 05-04-2003 19:43
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We're almost finished with our green hours, so unless someone has a strong objection, I'll go ahead and put us on a pace to finish Feudalism in five turns for the moment and we can get the gold back next turn if we decide we don't want to push ahead so quickly.

 
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