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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 05-04-2003 00:47
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Farming Barbarians... Support Apolyton, buy Civilization III: Complete

It's closing in on Barb camp season, which normally starts ~2500BC! We should definitely get camps somewhere up in the N, and SE, and initially at least, to the W.

Barb camps spawn with their resident, 25g, and a wanderer. Depending on the barbarian settings (we are on roaming?) another wanderer forms every so many turns. I really have no idea how fast they come (almost always kill the camps ASAP), but it's more than 20 turns between wanderer's on roaming. The exception being uprisings, which happen once the second civ goes into the next era.

When a camp is killed, it will respawn if a valid location is open to it, or just wait for one. THey seem to be linked to general areas. For instance, if we kill the one N, it isn't likely to spawn anywhere except N again, unless their is another landmass quite close by. That means we can kill the wanderer and the camp, collect our tribute, and the camp will likely spawn pretty close by. As we expand northwards, the area for valid spawns diminishes, and the spawns become much easier to find.

Best units for camp killing are Horsemen, but they will obviously have to wait. In our case, regular NM's will work great. We end up with Elite NM's shortly, and there isn't too much chance that we'd ever lose one (+100% vs barbs... 4vs1... plus a hp advantage). Because of this we don't need Barracks for quite some time. Really, we only need them once we get to the point we want to upgrade Warriors or expand up N of the Mountains.

The problem with NM's is they cost a lot of shields, and we don't have the best production capacity yet. We also don't have a lot of room to expand without chopping Jungles first. Archers are a possibility, but even Elite Archers aren't worth a whole lot unless we plan to go to war yesterday. Our build path just isn't anywhere near optimal for an Archer rush. An Archer to take out Hill or Mountain camps would probably be a good idea. We can also risk Warriors doing the hunting, but even with the bonus against barbs it's pretty risky.

Another option is to pop rush a couple NM's. A city with a mined Bonus Grassland will give us enough time to fit in a Warrior, then 1 turn of Wealth (2 in most cases, no wealth if the city gets to share the Game tile though), and still have 10 shields in the box when we hit size 2 so we can rush the rest. A city with just a regular mined Grassland just cuts out the wealth. Cities that only have 1 production are probably better off building us Workers. We'd only want to do this once per city though. I would rather see our population all funneled into Workers, but if we really want a couple NM's out fast, this would be the best way.

----------------------

How to corner and kill Barbs:

First we send a NM and a Warrior or two. Up North it will take 2 Warriors. The 2 Warriors take lookout positions at locations which will keep the camps from forming where we don't want them to... that being too close to our cities or on Hills/Mountains. Barb camps can't spawn within the sight radius of a military unit or city.

Then the NM kills the hut in the area, and moves back into the known lands. Having 2 units do the killing works best, but initially we are only going to have enough for 1. The NM then heals up if necessary, and moves back into the unknown to kill the camp again. We should avoid killing the wanderers unless they get in our way. If they head towards our cities, we have time to prepare a unit back home to hit them.

Once a unit has reached Elite status, we send it back home to swap in a new reg unit (if one is available) to the rotation.

Initial testing in the scenario shows a 6 turn camp killing rotation with 2 units in the N, and a 6-8 turn rotation with just 1. That's a pretty good supplement to our treasury, ~4gpt. Add in a good chance we can do the same thing in the SE, and we stand to make 8gpt. Not to mention all our units at Elite status relatively quickly.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:27
  Old Post 05-04-2003 02:56 Visit BigFurryMonster's homepage!
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Fill me in... why do we have the 100% bonus ..?

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:27
  Old Post 05-04-2003 03:08
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Will killing barbs with NMs give us a GA? I know you can't get GLs from barbs, what about GAs?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:27
  Old Post 05-04-2003 03:09 Visit BigFurryMonster's homepage!
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I don't think we can get a Golden Age from that.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 05-04-2003 03:14
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Avatar Enlargement: We've got the solution

quote:
Originally posted by BigFurryMonster
Fill me in... why do we have the 100% bonus ..?


Difficulty level. The only time you are fighting barbs on an even basis is on Deity.

You can get neither a GA nor a GL from fighting barbs.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:27
  Old Post 05-04-2003 03:24 Visit CiverDan's homepage!
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Once we get 2 NM's, send one to the barb camps. Promote him, then send another one. Repeat.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 05-04-2003 03:31 Visit Trip's homepage!
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quote:
Originally posted by CiverDan
Once we get 2 NM's, send one to the barb camps. Promote him, then send another one. Repeat.

Yep, that's a good idea.

I'm curious to see what Dominae's opinion is of us pop rushing a few early NMs as Aeson suggests.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 05-04-2003 03:32 Visit Trip's homepage!
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Re: Farming Barbarians... Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Aeson
We should avoid killing the wanderers unless they get in our way. If they head towards our cities, we have time to prepare a unit back home to hit them.

Why?

Killing wandering barbs seems like a good way to pass the time while waiting for camps to respawn.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 03:40
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Killing wandering barbs doesn't net you any gold, and most of times means more healing. If they go towards our core, we can use other units to deal with them, meaning we will not need to cycle our barb hunters so much because of promotions. Rather, promotions happen closer to home, with units that have the time to heal (some in cities even, so with faster healing rate)

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 05-04-2003 03:41
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Oh, and you don't need to wait for camps to respawn, they do that instantly if there is room. So any delay means less gold in the end, nothing more.

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 05-04-2003 03:59 Visit Trip's homepage!
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quote:
Originally posted by DeepO
Oh, and you don't need to wait for camps to respawn, they do that instantly if there is room. So any delay means less gold in the end, nothing more.

DeepO

Unless you find a camp on a mountain.

All we need now are some NMs...

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:27
  Old Post 06-04-2003 11:36
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isnt mountain +100% def?

Thats like fighting a spearmen on grassland. Shouldnt be a problem w/ +100% agst barb (which basically negates +100% def ans returns scenario as same as fighting warrior on grass)

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 06-04-2003 12:22 Visit Trip's homepage!
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quote:
Originally posted by Calc II
isnt mountain +100% def?

Thats like fighting a spearmen on grassland. Shouldnt be a problem w/ +100% agst barb (which basically negates +100% def ans returns scenario as same as fighting warrior on grass)

True, but with our luck I wouldn't risk an NM.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 06-04-2003 14:51
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quote:
Originally posted by Trip

True, but with our luck I wouldn't risk an NM.


Me neither; an archer would do quite fine though.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 08-04-2003 16:33
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Lose 30 kilos (of popups)

If we are to take as much advantage of Barb-funds as we can, then we need an area that they can spawn in that we can readily reach. We will need to settle jungle soon anyway, thus perhaps we should aim to settle down towards the Dyes to the South of Apolyton. This way we likely block off the East from other civs (unless there really is a landbridge headed South!), keep the river in our radius and have troop bases surrounded by areas that Barb camps can emerge from. Attacking in jungle is of course less desirable than on the flat, but it is only a 25% bonus for the defender as opposed to 50 or 100% for Hills/Mountains (the North!).

Funny, in looking at the save for this post, I noticed for the first time that even plains, grassland, desert and sea squares give a 10% bonus to the defender. So defending already gives you more of a bonus than you might imagine, if a small one. The things I don't know about in this game....

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 08-04-2003 22:59 Visit Trip's homepage!
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The north is probably our best barb-spawning area, with the east/west as secondary. South will have a bunch of units and cities everywhere, which makes them poor candidates for barb camps.

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