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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:27
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As our scientific output should soon rise drastically due to trade posts, science boosting buildings and general growth of our nation and our cities the average time needed to research a specific science should decrease. if we also play turns faster due to more turn threads and hopefully a decreasing amount of unit management per turn we might quite often reach the point, where the MoDST, his delegates or the president himself (who is actively playing the game) will have to decide for a new research goal, though there hasn't been a poll open for a couple of days on the subject. for this reason i would like to set a goal, which will give the responsible persons a better idea of what is wanted in the near-/midterm-future.
No Goal: as the name says, every decision will be polled case by case.
"Soft Goal": the designated goal will act as a guideline. every decision will be polled nevertheless (though the poll might sometimes bring results after the chosen science has been researched already). the responsible persons might choose a science not on the path, if otherwise rp would be wasted (when we already have a higher output per turn as that science will need)
"Hard Goal": A choosen goal is a choosen goal. no sideways. no further polls until that goal is in reach or unforeseen events might happen.
"nukes": aka abstain
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:27
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quote: Originally posted by Gilgamensch
But Hard goal would leave to many people outside, so that's not really a choice.
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well, no goal or soft goal would actually leave those people out who visit the forums only once a week or so. on the other side, those few people who participate here at all, seem to be here almost every day. of course even if we have a hard goal there would be polls about what to research or how to decide what to research when the community wants them.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:27
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well, if we had goals right now, i would vote for bureaucracy as next goal. that gives a clear path as well (at least after we got geometry):
masonry (aqueducts, our biggest cities will need them soon) -> feudalism (knights, pikemen) -> bureaucracy (republic, better science though harder to wage war; diplomats!)
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child of Thor
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I guess i must be a democrat after all, i voted for no goal.
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Gamer man
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It is my opinion that:
I say we need to make a soft goal, a goal that will give us focus and direct it a bit otherwise we will be all over the place. We need the freedom to react to a situation with technology so that rules out Nuke and Hard goal and if we are all over the place and it will hurt us in the fact that our technology will be varied but with some over others. If we can split the technology evenly this would be fine as one group will back us up if we fall behind in another. If we are Focused we can have one group dominate enough to act as an umbrella to our weaker departments of reserch. If we go with a non focused non balanced departments then we will have some better than others but not enough to cover the departments we lack in
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huhahu
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i have some good feeling for no Goal.
Because thats the best way for our system, a democratic one.
When the time comes we need more flexible we can make new decisions or we need may some emergency rules ?
what ever , my vote goes for no goal!
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