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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Galactic Civilizations > GalCiv-General > Ship design & Tactical Combat.. Any chance?
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krait23 is offline krait23
Chieftain

Nov 2001
time: 06:27
  Old Post 06-04-2003 15:06
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Ship design & Tactical Combat.. Any chance? Support Apolyton or Terrorists Win

I don't know if Brad still visits these forums, or whether this has been asked already (probably has)...

But is there any chance that we will get these two in an update one day? Those are the only things I really miss in GalCiv as opposed to MoO2.

Well those and more individuality to planets (I want rich, poor, artifacts, lush, barren etc planets... Not simply 'good - not so good - bad' ones)...
Will we see that?

Lata
Krait

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:27
  Old Post 06-04-2003 15:36 Visit Lemmy's homepage!
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Support Apolyton buy from Amazon

No chance at all. Would require too many chances, to the game mechanics and the AI.

PDifolco is offline PDifolco
Chieftain

Feb 2003
time: 06:27
  Old Post 06-04-2003 18:35
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Avatar Enlargement: We've got the solution

Brad is everywhere, but no chance of Tac Combat !
I wonder if we'll have "Improved" stack/fleet combat however ...

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:27
  Old Post 06-04-2003 19:57 Visit Lemmy's homepage!
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Ah yes, improved stack combat is still on my wish list, i really loved the way CtP2 handled this.

Oddible is offline Oddible
Chieftain
California
Jul 2001
time: 21:27
  Old Post 08-04-2003 02:10
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Enter the AD-FREE zone

If you want tactical combat and ship design down to insane minutia, get MOO3. Thankfully this game spared us having to redesign a ship every 3 turns.

Problem with stack combat is that it won't effectively use your various ships. I mean, even it always attacks with your strongest ships first, why would you want to do that? Specifically, if there is a chance that I can nix a nearly dead enemy with a lighter undamaged ship I might take that chance over attacking with a damaged but more powerful ship. Its almost like you are asking 2 diametrically opposed questions:

a) How do I control combat in a finer granularity (Tactical and Ship Design)

b) How do I just send fleets of ships into combat?

krait23 is offline krait23
Chieftain

Nov 2001
time: 06:27
  Old Post 09-04-2003 16:00
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Suffering from ads?

Regrettably MoO3 has no tactical combat (what they call tactical combat is more like a system combat show) and the ship design is extremely clumsy and tedious. MoO3 is the worst crap I ever spent my money on. Its responsible for me getting GalCiv though so at least one good thing came from it...

For ship design and tactical combat I would want something like MoO2... I can live without it (I do like Civilization too after all), it just would have been nice...

And doesn't anyone else miss variety in planets? (And no the events you get when colonizing some planets don't really qualify for variety imo...)

Just wondering...
I like GalCiv a lot but it could have been even better...

Lata
Krait

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