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spartak
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You could teach your citizens to swim...
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Static Universe
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quote: Originally posted by Patashu
I think you can remove melt polar caps/launch solar shade by going into alpha(x).txt and changing the tech needed for each to an empty tech/one really far in the game. |
Change the following bolded words to Disable in alpha(x).txt and it will remove the options from the game:
#PROPOSALS
Launch Solar Shade, Space, Global Cooling; Sea Levels Drop
Increase Solar Shade, Space, Global Cooling; Sea Levels Drop
Melt Polar Caps, EcoEng2, Global Warming; Sea Levels Rise If see levels rise and raising land is not really an option, then build pressure domes, then ships and heliocopters. If you're playing against the AI, then the game is mostly won, because they are worse at sea combat than land combat, IMO.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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quote: Originally posted by Frankychan
hmmm, it depends on how well off I am. I think building pressure domes would be the best solution....raising the land mass is only a temporary solution because eventually the land will end up getting flooded.
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I disagree. If you have a well developed empire and a number of formers, it is possible to stay ahead of all but the very worst sea rises. With a little planning you simply pick a few points and just keep raising them to 2000+ or 3000+ m. In either case this prevents the surrounding tiles from drowning.
When raising land, I gang-form with 3 to 4 formers raising a single tile. If you have 16 + formers available you could have 4 or 5 former teams working. Unless sea rises are massive ( ie after major atrocities), these teams can keep a LARGE amount of territory out of the drink-- using the adjacency rules.
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Uchuu-kun[SM42]
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"Nocturnal Behaviour Research Ctr"
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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quote: Originally posted by Static Universe
Flubber's tactic works well, but it can be hard to get the hang of if you haven't done it a lot. I'm getting O.K. at it, but I still experience a lot of "washing", where a tile goes undersea, then is raised back up and the improvement is gone. |
I have experienced washing in the past but now I simply make a decision as to whether I want sea tile improvements and place a pressure dome or land improvements. I have never experienced washing on a tile that is 2000m + and by pulling seveal peaks to 3000m+, I have little problem keeping my empire out of the drink.
Thinking about it, if your spacing is even moderately close, you can have formers form 3-4 bases terraforming a single point that keeps them all ouyt of the water. The only crazy part might be if you get to the point that land is dropping thousands of metres but usually when that happens, " washing " is no longer an issue as you are being swamped by fungal blooms.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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