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Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:27
  Old Post 07-04-2003 03:21
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Iraqi Freedom Mod Support Apolyton, buy Galactic Civilizations

I'm putting together a mod based on the war in Iraq and could use a little help. I have a Eurasian map and set the victory condition to mass-regicide, but some of the new equipment is baffling. Any suggestions for unit values would be appreciated.

The new technology as listed in a recent newpaper blurb:

* M-17 Hut-Crusher

* Hummer reconfigured for military use

* GBU-28 "Ziggurat Zapper" bomb

* Chickenhawk VII meat-seeking cruise missle

* M-220 anti-men-without-shoes-and-weapons laser

Also, not mentioned in the article but heard of by rumor:

* F-113 Stealth "Palace Popper"

Lord Merciless is offline Lord Merciless
Warlord
USA
Jul 2002
time: 22:27
  Old Post 07-04-2003 04:42
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Civ3 castrated the airpower, so you may want to make your primary changes there.

I would make a very detailed map of Iraq in order to have a credible scenario. Check with news sources for locations of interest.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:27
  Old Post 07-04-2003 05:43 Visit pedrojedi's homepage!
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do not forget guerrillas

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:27
  Old Post 07-04-2003 15:19 Visit ALPHA WOLF 64's homepage!
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dont forget the technicals(sp?)

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 07-04-2003 15:40
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You might also want to post this in the Creation forum. That's where all the scenario buffs hang around. Or ask a mod to move it.

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 07-04-2003 15:42
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Dont forget the chemicals resource for those chemical weapons plants.

Could friendly fire somehow be included in the mod? Like losing half of your units to it by default.

Oh, yes... and the AIM-007, Brit-seeking missile.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:27
  Old Post 07-04-2003 19:35 Visit pedrojedi's homepage!
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Yeah, as if there's a lot of chemical facilities there.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:27
  Old Post 07-04-2003 21:36 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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good idea
set turns to days, give MA 40,30,8 and give the cruise missiles ROF of 3 and lethal bombard. give tons of em to the attackers.
defenders get 1 tank and some riflemen in each major city.

all countries get the unit "demonstrators" as part of special city workers. which reduces happiness by 1 each and make oil the only source for happiness

and as last, the UU "colliding helicopters", two units crash together every now and then

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:27
  Old Post 08-04-2003 00:03
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quote:
You might also want to post this in the Creation forum


Sorry, the post was intended as satire. Smileys have been omitted to help conserve for the war effort. ;-)

On a sort of topical note, was an explanation ever given by Firaxis when they removed 'poison water supply' from the espionage options in the original Civ3? Was it due to the anthrax scare or game balance considerations?

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:27
  Old Post 08-04-2003 00:12 Visit pedrojedi's homepage!
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I think it was for game balance. But I sure miss that.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:27
  Old Post 08-04-2003 00:13
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Got spare money?

This seems about right, except:
quote:
give the cruise missiles ROF of 3 and lethal bombard

Wasn't the lethal bombard flag created for stock cruise missles in the first place?

quote:
the UU "colliding helicopters", two units crash together every now and then


That would be the AH-69 "Mating Eagle", right?

(Sorry again, April snow storms bring cabin fever relapses...)

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:27
  Old Post 08-04-2003 01:17 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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and another unit, that was used in afghanistan but not (yet) in iraq:
R-12 "Maple Leaf Fire" (explode when canadians are close)...

hmm... seeing all these special units i gradually wonder if these so called accidents aren't really without purpose :hmm:

Wazell is offline Wazell
Chieftain
Fine Land
May 2000
time: 07:27
  Old Post 08-04-2003 01:26
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quote:
Originally posted by Rommel2D

On a sort of topical note, was an explanation ever given by Firaxis when they removed 'poison water supply' from the espionage options in the original Civ3? Was it due to the anthrax scare or game balance considerations?


No, they feared that some player learns bad bad things from the game and applies them in real world with horrible results.

After Kosovan crisis it would have been appropriate for someone to make a scenario about US vs Yugoslavia, in which US loses the whole game if they lose even one military unit to the enemy. Wonder how that works for this current phreedom operation (not counting friendly fire, of course)?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:27
  Old Post 08-04-2003 02:04 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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well... a unit in the game is not just one fighter, but a whole group (brigade? ... i don't know the english names for the different sizes).

in the current "liberation" about 60 died 'till now, of which maybe only 20-30 through 'enemy influence'. by end of this war, the number still won't exceed 100 (that is on the attacker's side.... it's clear that the attackee has suffered probably the hundredfold of deaths)

transferred to civ3, that's probably not even a single hitpoint loss (and concidering a quarter million soldiers down there, what are 100?)

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:27
  Old Post 08-04-2003 04:09 Visit pedrojedi's homepage!
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A 100 families having to receive the bad news, and half of them will even listen that it was an accidental miscalculation of firing artillery or bombardment. A stupid way of dying.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:27
  Old Post 08-04-2003 10:20
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Is there an intelligent way of dying, then?

I saw those hut-busters in The Onion.com...

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 08-04-2003 11:38
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I forgot the mention the "human shield" unit.

That one is not particulary funny, I admit.

Oh, and dont forget the Hero Leader Saddam. He still has movement of 3 and can be sightet when adjacent.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:27
  Old Post 08-04-2003 18:08
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quote:
Originally posted by Wazell
[Q]After Kosovan crisis it would have been appropriate for someone to make a scenario about US vs Yugoslavia, in which US loses the whole game if they lose even one military unit to the enemy. Wonder how that works for this current phreedom operation (not counting friendly fire, of course)?


Bummer, if it only worked in reality.

.

Anway, for Agression on Iraq scenario maybe extra defense could be added for cities to reflect nature of the war (easy on open, difficult in cities).

This could be done by adding additinal defensive structures too.
Like TV staton (to boost morale, Iraq only building).

PrinceBimz is offline PrinceBimz
Prince

Apr 1999
time: 23:27
  Old Post 09-04-2003 00:09
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Re: Iraqi Freedom Mod Support Apolyton buy from Amazon

quote:
Originally posted by Rommel2D
I'm putting together a mod based on the war in Iraq and could use a little help. I have a Eurasian map and set the victory condition to mass-regicide, but some of the new equipment is baffling. Any suggestions for unit values would be appreciated.

The new technology as listed in a recent newpaper blurb:

* M-17 Hut-Crusher

* Hummer reconfigured for military use

* GBU-28 "Ziggurat Zapper" bomb

* Chickenhawk VII meat-seeking cruise missle

* M-220 anti-men-without-shoes-and-weapons laser

Also, not mentioned in the article but heard of by rumor:

* F-113 Stealth "Palace Popper"


Would be cool to see a scenario like this in CIV3. I have made one 3 months ago for Empire Earth. Would you know my scenario came out very similar to how it is really unfolding? Came out very neat!

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:27
  Old Post 09-04-2003 23:36
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#20 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
I saw those hut-busters in The Onion.com...


Yep, I lifted the first five from a print copy of The Onion. They also had the 'S-47 rifle mounted media silencer', which our guys need to start using instead of M1s. =8[

quote:
After Kosovan crisis it would have been appropriate for someone to make a scenario about US vs Yugoslavia, in which US loses the whole game if they lose even one military unit to the enemy.


This brushes on a something that would be very nice to have in the editor: unique victory conditions for Civs, i.e. Mass Regicide vs. Elimination.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:27
  Old Post 10-04-2003 02:02
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#21 Report this post to a moderator
Re: Iraqi Freedom Mod Got spare money?

quote:
Originally posted by Rommel2D
* Hummer reconfigured for military use


Hummers migrated from the military to civilian use, not the other way around. Just like jeeps.

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 10-04-2003 11:39
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#22 Report this post to a moderator
Increase Your PM Length

Dont forget the BMP-31 "Statue Decapitator"....

And the "Looter" unit....

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:27
  Old Post 10-04-2003 12:34
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#23 Report this post to a moderator
Avatar Enlargement: We've got the solution

High Mobility Multipurpose Wheeled Vehicle, HMMWV.

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