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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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In most games, I'll head for Republic about as quickly as I can. I generally maintain a relatively small military in the early game, so the extra gold from Republic vastly outweighs the free unit support and military police advantages of Despotism. (And even when I build up a good-sized military for early conquest, I want them out conquering by that stage of the game, not sitting around as military police.)
There is, however, a notable exception. If I'm playing a religious civ with a strong ancient UU (e.g. Egypt or the Celts), I'm likely to head for Monarchy first so I can get a non-despotic golden age earlier. With Egypt, I'll probably research and switch to Republic fairly quickly during my golden age, but with the Celts, I'll likely be spending too much of my gold upgrading warriors to Gallic Swordsmen to make the switch very quickly.
Nathan
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Mountain Sage
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In most games, I switch to Republic asap (as to profit from my GA when I build the Colossus/Pyramids/GLighthouse/GLibrary sequence), but only after I completed my last Wonder. I then disband all my 'police warriors' and build a new military from scratch, IF I need it. I usually have 1-2 groups of Horsemen strategically located which I upgdrade then to Knights and Cavalry. Since I have 1 Worker/city, my military looks rather impressive, even if it's not.
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CerberusIV
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I usually go for Republic and stick with that until late medieval. Then I switch to Democracy and build during the early Industrial. Once I have Universal Suffrage and police stations I can usually manage to stay in Democracy for the late game even if fighting some wars.
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syzygy_gal
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I prefer to go with Monarchy and stick with it the whole game, but I like playing as the Aztecs. Monarchy is their best government, followed by probable Despotism. I haven't tried Communism on them yet, but I learned the hard way that Republic/Democracy is NOT the way to go with the Aztecs.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:27
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quote: From Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Suggested EXISTING rule edits to improve realism or gameplay
I know I'm not the only one disturbed by the fact that you can build tanks 1450 AD, and other things like that. I think that this is largely because EVERY civ becomes a republic at the end of the ancient era. Is this realistic? If you don't count the republic of Rome, which don't compare to a modern republic, IMO, did any country become a republic earlier than the late middle ages?
As this is rethorical questions, my answer is: No! The middle ages is the "Age of Kingdoms". Monarchies all around.
So my solution to this was to move The Republic to the place of Democracy in the late middle ages, and move Democracy to the start of the industrial era. As everyone has monarchy, research is slower, and you push the tanks back a couple of hundred years. You might say this makes a more linear game, but, if you play the builder style, as I do, then the game already is linear, as in the ordinary game, everyone goes republic. |
(He had moved Democracy to after Sanitation)
For myself, I put it as a third optional advance after Nationalism.
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Kirby
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My style is militaristic until I dominate my land mass.
I remain a despot until I get Democracy, then switch.
This might not work for less aggressive strategies.
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Fosse
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U.S.A.
Mar 2002 time: 23:27
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Unless I'm religious, it's Republic ASAP, then Democracy when I'm not in a wonder race.
With Religious civs, it's Monarchy or Republic the turn I get it, then democracy the turn I get it. If I discover monarchy before republic, I'll switch to Repulbic when I discover it.
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Kirby
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Here is another government question.
The PTW manual gives a "prefered" and "shunned" government for all the new civs. Is this just the game designers recommended view of how to handle these civs, or...
Do civs get a special bonus for using their prefered government?
Do civs get penalized for using their shunned government?
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