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Flare
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Savannah, GA USA
May 1999 time: 05:27
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Well, looks like I have just been shown an example of how Yang can become such a monster faction. after reading the thread about how to play Morgan (& learning a few things myself), I decided to give Morgan a try. Game settings are huge planet, moist landmass, average everything else, *techsteal on* (big thing in this game!). Morgan, dee, Lai, Zac, Yang, the Caretakers, & the Upsurpers. I started out on a set of middle sized islands (now joined together to form a contenent thanks to the WP!!! ), and begain the average builder expansion. Tech buildup was slow. Finally met both Yang & Lai, we exchanged tech, maps, & com links after a bit. Lai was not in a spectacular position, but Yang WAS! Zac was above him, the Caretakers were to his left, & the Upsurpers were to his right. Zac was the tech demon through most of the game (I am now, thanks to superior planning, a SSC, boreholes & a pact with Zac! ), but then the war between him & Yang started! Tech steal came into the limelight from that minute on. Yang begain exchanging bases with all three of his opponents, becoming the second highest tech leader behind myself. What is so scary is that Yang has beaten me out of three techs, has fusion, plasma shard, air power, & the second most amount of bases. I descied to ICS Morgan for the fun of it! I keep on thinking about what a human player could do in such a position, while being VERY greatful that Yang is on the other side of the world. What are your Yang stories? Either playing him or playing against him. Inquiring minds want to know!
Thanks,
Kevin
Edit to fix misspelled word(S).
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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I played the Hive in a Battleearth-- PBEM --played on an earth map with the University (around Moscow), Morgan ( North America) and Drones ( western Europe) controlled by humans while the AI were the Usurpers (Australia) and their submissives Miriam (South America) and the Cult (Africa).
We were all a bit afraid of what we had been told was souped up AI start position so we shared tech almost from the beginning. This turned out to be a strategic error by the uni and morganites. I got the WP and the PTS and just started ICSing like crazy with crawlers everywhere . Infrastructure was ignored initially as all I built were troops, pods and formers. Once each base had 4 supported units, it was pretty much all pods and crawlers until my interior was well developed and the distance to colony sites grew.
Despite an inability to effectively pop-boom, I just kept on churning out pods and EVERY base had 2-3 formers. I started in approxiametely China and grew quickly north to claim territory toward the University ( and avoid hostile AI to the south). For the longest time, all I did was grow -- Yang with tech parity is simply awesome--
Finally two of the others ( Morgan-Uni) stopped sharing tech and we went to war. I probed the uni for the tech they would not share and killed their empire in just a few turns ( airpower era with massive lead in numbers of units). I made peace with the drones while dropping a couple of bases in Alaska and started harrassment attacks on Morgan in America. Meanwhile I took Africa from the AI and I was just munching my way up through South America when my opponents called it quits.
The souped up Usurpers were never a factor
Lessons
1. The hive with tech parity early is a danger to everyone. Do not give them tech unless pacted to the end.
2. The WP is a godsend for the Hive. I sacrificed units to ensure I got it and the massive terraforming began.
3. The PTS can also be HUGE. With most factions, the ability to pop-boom easily makes this Project a minor one but for the Hive it can be a necesssary part of faster population growth.
Well thats one Hive game for me . . . I don't play them great or anything but they can be fun
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Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001 time: 19:27
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quote: Originally posted by Lazerus
Yang rules
The Hive seems to be the only faction i can truely play since i like my strategy based around a large army,high industry and growth. Played 2 ip games against pirates now, in first game i'm the strength of 2nd and 3rd place players put together with a pop almost 3 times that of 2nd place (monsoon with +3 growth, how great is that ... ) and in the 2nd game i've killed 1 AI, and 2 others have payed me off ... until my fleet has crossed my empire these fights were early on so hurt growth aswell but still managed to keep a clear lead in power charts and obtaining all important SP's. Currently in a pbem as Yang aswell, power charts say I'm the leader, but i think its mainly due to population since i'd say i'm around 2/3 outta 5 ... whole area is dry and not much land going to hopefully make some once i have the WP
A note about the AI, excluding monsoon interferance Yang will nearly always emerge as the dominant leader if there are some other AI near him as the large standing army and high industry enables him to simply overwhelm AI builder factions.
Suffering Inefficiency with Yang ? no negatives apply to him. You mean the drone limits for number of bases ? 1-1-1-police are your answer. Why is it deidre always starts next to Yang aswell ? I'm always at war with her within 50years thanks to planned
*awaits Frankychan and co. |
Well, I agree with Lazerus. Yang seems to be the only true faction that agree's with my personality and gaming habits. I usually do the "horde" advance and what-not and I just think he's coool.
One of the best games I've played as Yang was probably the bloodiest.
Every faction survived to 2400 and only had 'minor' skirmishes. I was on a large continent with Zak. Santiago and Lal were on the middle continent w/Uranium Flats. Miriam and Morgan were on the other side of Planet alongside Deidre. (Up until 2400, there was no Council).
Anyway, I subdued Zak into becoming my researcher and decided to cause some trouble. I made a foil and cruised the ocean's encountering all the factions. Lal approached me first and asked me to attack Santiago in exchange for 300 credits. I obliged and almost eradicated her until she escaped to the continent with Miriam. Lal then pronounced Vendetta on me and I summarily crushed the Peacekeepers.
My launch on the "Main Continent" as I called it was half-hearted as Morgan, Miriam, Dee, and a revived Santiago made it an almost impenetrable fortress. I said ***-it and waited until I had Singularity and Aircraft-carrier capability. I made 6 "nuke subs" filled to the brim with SINGULARITY planetbusters
Well, I surrounded the continent and needless to say that after the Hive's attack, there wasn't any continent left. 
Muwahahaha! 
(wow, looong-a** post)
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:27
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quote: Originally posted by CEO Aaron
AI Yang is always strong because the AI is horrible at running builder factions, often running itself out of minerals through outrageous support requirements, basically painting itself into a corner through upkeep on 10,000 infantry scouts.
Frankly, I think the lack of efficiency penalties for Yang's planned police state are GROSSLY overpowered. Were I to rewrite the game, I'd merely halve the penalty for them, so they could run planned police at only -2 efficency instead of -4. |
The SNAC variant of the Hive is intriguing.
ShiNing decided to remove the Hive's industry bonus altogether, and as you suggested, made the Hive at half-penalty to EFFIC instead of immune.
However, he gave the Hive a +2 to growth instead of a +1. The importance of this is obvious - all Yang needs to Pop Boom is to run Police Stated/Planned and then build Creches. Instant, permanent, pop boom.
That was quite scary to play against.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:27
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I think I over-reacted in my last post. Yang is a good, solid faction, and while I think it has the tools to do well in most every game, if you get energy starved early (no energy specials, monoliths, rivers, etc), you can really stagnate waiting for early techsl.
As for a Yang with no Industry and 2 growth... SCARY. What frightens me about it most is how quickly you can get Planetary Networks and make the switch to planned. Mind you, without drone-quelling techs, your additional citizenry will all have to be doctors, but still, being able to pop-boom after researching a mere 2 techs is pretty unbalancing, to my mind. Add in the extra police rating, and, well, I don't think it takes a genius to figure out that your faction is going to get very large and very scary in a hurry.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:27
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Were I you, Flare, I wouldn't bother with an energy park, your economy hit makes the returns marginal at best. In my opinion, you're better off filling all available real-estate with bases, and using PTS to pod-boom them to sizable population. With PTS taking care of your population growth, there's no reason not to run Green/Police/Wealth. Your tech rate will be comparable to what you'd get with an energy park, and your industrial might would be MUCH higher. Should you get so big that +2 efficiency isn't cutting it, you can always switch to knowledge, and put a couple of bases on stockpile energy orders, especially if you've bought the PEG.
The bottom line is that with Yang's bad economy, harvesting energy from the terrain is a break-even proposition at best. Specialists are a much more effective way for you to close the tech gap.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:27
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Hive does NOT have +2 EFFICIENCY running Police/Green/Wealth. Hive's Immunity effect is applied to the SUM of SE effects, not to individual lines. The above SE configuration yields a 0 EFFICIENCY rating for Yang, just as it does for any other faction without an inherent EFFICIENCY attribute.
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Qualicide
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victor NY, USA
Mar 2000 time: 05:27
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Personally I think the drones can out produce the hive.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:27
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Sadly, Lazerus, they _can_ out research the Hive while running Free Market. A small example: each faction has a size 3 base, farming from 3 tree squares. Including the base square, Yang running planned police wealth will get 5 energy, 6 if he's got RTanks. The Domai base will have 10 energy, 11 with Tanks. Even after paying off the 20% reduction in research, his base is socking away 4 energy, minimum, to your 3, maximum, toward labs. Having network nodes only exaggerates this difference, 6 labs to 4.
Now, FM has plenty of drawbacks to counteract the huge advantage that the extra economy offers. Worms are going to be a hassle wherever they show up, because your attempts to kill them and cash in the minerals are going to be a coin-toss at best, and of course any protracted military operations in enemy territory are going to wreak havok with your bases in terms of drone riots.
Yang, on the other hand, can field a large former force and still have a respectable exploratory force in the field, working on harvesting Unity pods to close the technology and energy gap. Killing worms, popping pods and cashing in artifacts are free tech, that by and large, your free marketeer will rarely see.
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