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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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True, under the AU Mod, Longevity might make sense.
I agree, btw, that if the AI gets the tech & resources for nukes, I haven't done my job, and therefore building the MP should be no biggie. If I had a leader sitting around, I'd be tempted to use him as you describe.
However, I'd be more likely to save him for the Internet (then again, if I'm comfortably ahead, I would probably research my way there prior to going for Fission).
How many leaders in AU207, Nathan? I'm up to 9.
-Arrian
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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Maybe around nineteen? Three against Japan, two in my last attack on the Mongols, about eight against the Vikings, and I think something like six in my earlier wars. (Many of them built armies at times when I expected more leaders shortly, not that I'm actually doing anything with most of the armies at the moment.) I may be able to get a more exact number when and if I get around to doing a really thorough AAR.
By the way, AU 207 was one of my "Rush Manhatten because there's nothing better to do" games. The turn I discovered Fission, I rushed the U.N. with a leader left over from the Japanese war, attacked the Mongols, got another leader, rushed the Manhatten Project, kept attacking, and got another leader to rush the Cure for Cancer when I get the tech for it. (At least I think the second leader from the Mongol war was the same turn; it might have been a turn later.)
Nathan
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Catt
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California - SF Bay Area
May 2002 time: 21:26
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quote: Originally posted by Arrian
True, under the AU Mod, Longevity might make sense.
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Might? I know you hate the micromanagement involved, but think of Longevity as a form of granary. The growth is amazingly powerful -- I think that the AU Mod makes it too powerful because it comes too early, the standard game makes it a second thought because it comes too late.
To avoid the growth-starvation cycle you dislike, you can either: (1) pillage one tile of RR if your workers aren't automated (i.e., they won't come "fix" your pillage the next turn), or (2) plant a forest on a grassland or plains, eliminate an irrigation, etc. It's usually pretty easy to stabilize any given city's population, and the doubled growth offered by Longevity is a big boon - especially, as I said, in the AU Mod when Longevity comes with Sanitation.
Give it a chance in conjunction with some growth stabilization techniques 
(But yes, the Oracle is a horrible investment of shields ).
Catt 
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Mountain Sage
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quote: Originally posted by Arrian
Other than the MP...
The Oracle. Definitely a waste.
The Great Lighthouse on a Pangea map.
Ditto Magellan.
Longevity - yeah, that's right, I want a wonder that makes my cities grow past their sustainable levels so they starve back down. Where do I sign up?
-Arrian |
I would add the Great Wall and unfortunately the Colossus (if you beeline for the G. Lighthouse, Pyramids and the G. Library, it's difficult to get all four).
Playing with an industrious/commercial civ, I often don't build the 'happiness' Wonders (except Sistine and sometimes JSB). I buy the extra happiness with luxuries exchanged for techs.
I also almost never build Universal Suffrage since I'm not often at war and beeline for ToE.
Finally, I also almost never build modern Wonders (except the UN and Apollo, of course): by then, I am in the tech lead and don't need SETI, just build the SS components and fly away...
But again, it also depends on your playing style. If you are a warmonger, you get more leaders and can use them for more Wonders.
I have to build everything (including the FP) the hard way... 
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