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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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http://www.adrenalinevault.com/revi...e=galciv&page=3
quote: Where Galactic Civilizations falters, however, is in terms of pace and balance. Social improvements can take far too long to build and are not commensurate with their abilities: a medical center might take 25 turns to construct on a basic planet, while a valuable trade good might take 40 or 50, and will benefit the entire civilization. Most differences between improvements are not that dramatic, however, and players do adapt to the relatively slower pace of the product. | hmmm someone had a moral problem a basic planet would not normally need a medical center. there are other cheaper improvements to boost morale...
quote: More problematic is the utter lack of balance when it comes to random events. While they are certainly exciting and give longevity to the game through their unpredictable nature, many players are certain to take exception to all of their efforts being for naught when the Drengin are given a powerful Ranger dreadnaught, half the worlds of the Torians becoming paradises virtually overnight, or any number of other cataclysmic events that change the shape of the game. | though luck 
quote: here are also many aspects that seem like a step backwards when compared to competing offerings. While multiple colony ships must be used to colonize separate planets located within a star system, once a single colony is present, other factions are unable to settle any unoccupied planets that remain. This seems to be a concession to how the rules concerning influence are applied. | not really. it's just a rule. you see, game rules are what you have to work your strategies around to win 
quote: On the other hand, invasions that are carried out force the incoming transports to simultaneously do battle against the inhabitants of all the planets within the system. While there are advanced invasion techniques available, which increase the advantage that the force enjoys, such as tidal disruption or robotic soldiers, these cost a substantial amount of money and run the risk of destroying social improvements or even damaging the rating of the planets. However, if the invasion is unsuccessful, none of that damage occurs, although the defending populace is still in shambles. This is easily exploitable by players who can lowball their force by just enough to lose their initial attack, following up with a conventional force that will emerge victorious, skirting the penalty of collateral damage. | that's not a problem description, that's a strategy tip! thanks 
still, i think you're going to loose to many troops to save some improvements....
btw
quote: It should be noted that Stardock also has plans for a “Metaverse” of sorts | dude, the metaverse is up and running 
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PDifolco
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Yup, I had the feeling when reading the review, before even seeing the rating, that the guy didn't like much the game, or any strategy games whatsoever.
It was confirmed by the ratings, where he sought poor arguments to lower rating whenever possible, and then by reading its "bio" on avault ... Not ONE classic strategy game cited, only action/sim stuff !
Bad reviewer choice from avault...
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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Great review indeed. Look for "star base" in the whole text... Mmmm... Star base? What's that? A constructor ship is really useless, isn't it?
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pg
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game reviews are horrible lately, not just this one in particular either. i rarely even bother to read them anymore. the only way to get a good sense of a game is to goto the forums right after it's released.
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