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vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:27
  Old Post 08-04-2003 04:58
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Turn 36 Browse Apolyton AD-FREE

To be edited by the Consuls and Ministers.

Status:
- Researching Warrior Code at 100%, ready in 1 turn.
- Luxury Slider at 0%
- 23 gold cash, -1 gpt.

Urgent questions:
- Do we want to improve our cave to a spiffy bungalo? We could build a nice walkway. Do we have enough spare labour to maintain a lawn?

Military: (all just suggestions! discuss!)
W2 'BigFree' move 9 (Northeast). Stay away from the GCA border.
W3 'Alva' move 8 (North).
W4 'Theseus' fortified in Apolyton.
W5 'BFW' move 1 (Southwest).
W6 'Hagbart' - depends upon what barbs do (in the order of precedence).
a) southern barb moves 8 (N) - Hagbart attacks him (2-6, S-E)
b) southern barb moves 9 (NW) - Hagbart moves 3 (SE) into the forest, protecting the worker
c) northern barb moves 2 (S) - Hagbart fortifies
d) northern barb moves 3 (SE) - Hagbart moves 8 (N) and attacks on the next turn
e) otherwise stays in Apolyton as an MP unit

Economy:
Leave Apolyton labourer on coast.
Lower the research slider as much as possible, while not delaying the discovery of Warrior Code.
In case Hagbart leaves Apolyton, set luxury slider to 10%.

Workers
Worker Dan chopping forest (5).

Diplomacy:
CDG: NAP in effect. Tech swap in effect; we give WC and Wheel for IW.
GCA: NAP in effect (fm Turn 29). Negotiating future tech swap.

---

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:27
  Old Post 08-04-2003 05:47
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Do we want to improve our cave to a spiffy bungalo? We could build a nice walkway. Do we have enough spare labour to maintain a lawn?


Lawn. The nicest palace is nothing without a well-manicured lawn.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 08-04-2003 07:20
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Support Apolyton, buy Alpha Centauri

Right! We have a volunteer for lawn maintenance.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:27
  Old Post 08-04-2003 08:30
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Support Apolyton, buy Civilization III: Complete

quote:
Right! We have a volunteer for lawn maintenance


Hey, we all have to contribute in our own way, right

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 08-04-2003 23:15 Visit Trip's homepage!
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Inflate your Upload Space

Double post because of 'Poly's inability to handle more than 5 people online at a time.

Last edited by Trip on 08-04-2003 at 23:23

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 08-04-2003 23:22 Visit Trip's homepage!
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Put an end to popups!

Turn 36: 2350 BC


MOW Summary:

Lots of barbs nearby, which are making things interesting. W2 BF will probably be stuck between CDG and GCA for quite some time, while W3 Alva will finish scouting the peninsula. W5 BFW will start scouting to the west, while W4 and W6 will defend Apolyton from the barbs threatening the city.

  • W2 'BigFree' will move 9 (Northeast), where he will probably stay for a very long time.

  • W3 'Alva' will move 8 (North), and begin heading for the northeast edge of the peninsula.

  • W5 'BFW' will move 2 (South). From there, he will move directly 4 (West) in his scouting path until he finds something interesting.

  • W6 'Hagbart':

    - If the barb in the south moves onto a flat tile inside our borders (North), W6 'Hagbart' will attack it. If it moves onto the forest tile south of our Worker, Hagbart will move into the tile with the Worker, and wait for the barb to make its next move.

    - If the barb in the south moves away from our capital (and disappears), then Harbart will move north if there's an enemy barb still 2 tiles away. If there's a barb adjacent to Apolyton (it moves south), then Hagbart will stay in Apolyton.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:27
  Old Post 10-04-2003 01:53
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Increase the size of your Attachments

OK, here is the situation around Apolyton:



I suggest keeping Hagbart in Apolyton. Allows us to keep the lux slider at 0%. Besides, moving him N would only put him under double-threat from NW & NE...

Last edited by vondrack on 10-04-2003 at 01:59

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:27
  Old Post 10-04-2003 03:28
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Support Apolyton, buy Call to Power 2

After consulting with MoW and MoI, the turn has been played mostly according to the plans posted earlier.

Hagbart kept in Apolyton - allows lux slider at 0%. Moving N would be unnecessarily risky.

Apolyton labourer reassigned from the coast to grassland. Helps Apolyton grow one turn earlier.

Forest chop finished this turn. Settler as well.

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