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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > PD bug counter :mad:
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statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 08-04-2003 17:37
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#1 Report this post to a moderator
PD bug counter :mad: Lose 30 kilos (of popups)

I just lost three armadas of carrier dreadnoughts because of the PD bug. Which is the most effective way to figh missiles and fighters without PD?

And BtW what is the difference between superiority and interceptor fighters?

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 10-04-2003 15:36
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Why didnt you put missiles on those PD ships?
You do know that this is a workaround for the PD bug...?

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 10-04-2003 15:44
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Full PM-box? Change here!

Nope. Thanks for the info

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 10-04-2003 15:48
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Your PD weapons will fire providing you have missiles left. So dont just put one missile in a rack. I use between 10 and 20, depending how fast I destroy the enemy (average).

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 10-04-2003 15:54
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That's strange.

Anyone has an explanation why this works?

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 10-04-2003 16:55
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Absolutely no idea why. I just know it works putting some missiles on your designs. Ive tried it, and it works....

On the other side... the AI doesnt have PD weapons because it knows no way around that bug.



Use it... until we get that patch...

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 10-04-2003 22:42
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Well if you are making rmadas of dreads, you should have lighting shields or whatever they call them. Those seem to work great as PD and no be affected by the bug. They look cool when fighters or missile start coming your way.

Vince278 is offline Vince278
King

Dec 2002
time: 05:27
  Old Post 12-04-2003 11:02
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Lightning shields - I believe in MOO2 you could only build one (it actually acts as a shield as its name implies) but in MOO3 it appears as though I can build more than one. Do they have a cumulative effect (more is better - acting like a PD weapon) or not (acting like a shield as in MOO2)?

Crostoneman is offline Crostoneman
Chieftain

Aug 2002
time: 05:27
  Old Post 12-04-2003 12:52
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Re: PD bug counter :mad: Support Apolyton, pre-order Civilization IV

quote:
Originally posted by statusperfect
And BtW what is the difference between superiority and interceptor fighters?


The Interceptor should be a short range fighter that protects the fleet from missiles, enemy fighters, or rapidly approaching short range attackers.
The Space Superiority should be a long range fighter, as it is called, it reaches out and blows any enemy ships that they can see.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 12-04-2003 22:32
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quote:
Originally posted by Vince278
Lightning shields - I believe in MOO2 you could only build one (it actually acts as a shield as its name implies) but in MOO3 it appears as though I can build more than one. Do they have a cumulative effect (more is better - acting like a PD weapon) or not (acting like a shield as in MOO2)?

You can have more than one. I would say they are more like an aggressive shield. That is they will not reach out to kill incoming form far away, but when they are close to the ship the start getting zapped.
In Moo you could only have one, I do not use them in that game.

Vince278 is offline Vince278
King

Dec 2002
time: 05:27
  Old Post 20-04-2003 08:37
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Ahhh. Like a bug zapper! I get it now.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 20-04-2003 09:24
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Help yourself to an AD-FREE life

Good analogy.

MichaeltheGreat is offline MichaeltheGreat
Apolyton Grand Executioner
mooning the house that Ruth built.
Oct 1999
time: 21:27
  Old Post 20-04-2003 10:30
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Just because they're called PD, doesn't mean you have to put PD weapons on them.

I build PD escort vessels (MoO version of AEGIS cruisers), but with light mount weapons until I get lightning generators, then I use those exclusively for PD vessels. The extra range and damage potential of light mounts outweighs the 33% rate of fire and weapon size penalties.

You can also stack groups of ships and move them as a unit by dragging the mouse and creating a selection box containing the ships. If I need heavyweight protection, I make a short range attack group of whatever size, and split it with mission ships and PD ships (with the aforementioned light mounts). The short range mission ships are set up identically to my AEGIS vessels, they're just designated as short range attack so they count as mission ships.

I also build a specialty vessel loaded with ECM/ECCM for that group, and when I bring my attack forces in place, I stack them, then move that one out a little in front, then area select and move them as a group.

I have no trouble frying every missile thrown at me, and crispy frying enemy fighters in a matter of a second or two once they close in range.

Lightning shields rock as offensive weapons, you just have to worry about damage from enemy beam weapons, since you have to close range. If you have good shields, ECM and armor, and use standard mount lightning shields, the results can be quite spectacular.

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