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Pentalog
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Mpls, MN
Mar 2003 time: 23:27
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OCC, huh? Hmmm, I tried an OCC once and this is what happened...
I was on a medium-sized continent (I play large map size, monarch, random everything else, including civ) with the persians, egyptians, and greeks with me. I pretty much was right smack dab in the middle of the continent, surrounded by those three. Eventually, the persians took over the entire continent, got the tech lead and slaughtered me...is this normal?
Pent
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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The smaller the map, the easier a OCC game is because your one-city civ is much larger compared with the AI civs on a little map than on a big one. Tiny maps with lots of water would be easiest to win a OCC game on.
I've only actually played OCC on one map, which I rigged about as much as it's possible to rig a map for a perfect OCC start. Gold, strategic resources, luxuries, the works, all within easy grasp as the capital expands (or for planting colonies), and a mountain chokepoint for protection. (Developing the "ultimate" OCC city was an interesting exercise in and of itself.) I didn't tinker with the rest of the world outside my very special city, though. I stuck the scenario in the "OCC games for fun and, well...FUN!" thread for others to play if they're interested, and I just gave that thread a bump since it seems relevant to our current discussions.
Nathan
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CerberusIV
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There was some talk of trying a game using only air and sea power alongside diplomacy to control the AI's (no land invasions). I was sufficiently intrigued to try this using my own mod and it was quite an interesting excercise. I have not quite finished and have some other commitments but I will post up something about it in a day or so.
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Dominae
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If no one objects, I can set up the map for the OCC course. I have some experience with OCC and have a good idea how to make it fun and challenging (as if being restricted to 1 city is not challenge enough!). If anyone else wants to step in in my place, I'm fine with that too.
The only problem with this is that I can only make the game PTW 1.14 compatible instead of 1.21 (the stock Civ3 version should be okay), which means the Scientific trait will not be boosted for anyone. But this is no a major problem, as people have beaten OCC before 1.21. Plus, it puts the stock Civ3 players on more of an even footing with the PTW players (who get many additional OCC treats, like the Stock Exchange).
Dominae
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Dominae
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Please let me know if you plan to play the OCC AU course under stock Civ 1.29 rules. I messed up the file I was working on and now its only Play the World compatible. If someone speaks up soon, I will make another one. So speak up (soon!).
Dominae
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Fosse
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U.S.A.
Mar 2002 time: 23:27
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quote: Originally posted by Dominae
The only problem with this is that I can only make the game PTW 1.14 compatible instead of 1.21 (the stock Civ3 version should be okay), which means the Scientific trait will not be boosted for anyone. But this is no a major problem, as people have beaten OCC before 1.21. Plus, it puts the stock Civ3 players on more of an even footing with the PTW players (who get many additional OCC treats, like the Stock Exchange).
Dominae |
Couldn't whoever makes the scenario file add buildings with the appropriate names and effects to the stock Civ3 version?
That way we would be playing more similar identical games. New civs, radar towers, and thelike would not be in, but the buildings wouldn't be hard.
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CerberusIV
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Apologies if this is an idea that has been done before but how about a militaristic game and always war?
Pangaea or continents, any militaristic civ, only governments that exert martial law (despotism/monarchy/communism) allowed and you must always be at war with at least one other civ.
I would particularly like to try the Mongols to investigate whether the Keshik warrants any changes.
The main points of the game would firstly be to look at how to balance constant aggression with avoiding having all the AI's gang up on you - the balance between diplomacy and war - and secondly how well a civ can be built and sustained without the more commercial and less corrupt forms of government - can the game be won without ANY use of republic or democracy.
I generally rely on a fair amount of warmongering with periods of "advanced" government in between so it would be interesting to do the whole game without the peaceful bits.
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