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VitalyB
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Israel
Nov 2001 time: 07:27
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And if it is, where such can be gained?
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Static Universe
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quote: Originally posted by Lazerus
I think you can slightly edit the exising ones, changing 500ec for the fusion core to 2000 and stuff right ? |
No, I think all the proposals are hard-coded. The text under the "#PROPOSALS" heading is merely descriptive. You can change the "+500" to "+2000" but it will still result in 500 for every faction. There's no other setting for it, as far as I know.
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Uchuu-kun[SM42]
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You can add text to the "Disable" one. No idea what it does, or even if it does anything.
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Uchuu-kun[SM42]
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Well, if you can teach a matchbox to play tic-tac-toe...
Anyone know what I'm talking about here?
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MariOne
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Erewhon in Neverland
May 1999 time: 06:27
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quote: Originally posted by Uchuu-kun[SM42]
Well, if you can teach a matchbox to play tic-tac-toe...
Anyone know what I'm talking about here? |
I think you need a SET of matchboxes for that...
Tic-tac-toe should have a rather limited set of states, and thus manageable transitions.
Each matchbox should represent a single specific move (i.e. transition from a current state to the next possible one).
The number of matches inside each "move box" give the weight of that choice. When you make a move, you choose the box containing the most matches, of those branching from the current state, and leave it open.
At the end of each match, the open boxes record the chosen game path within its states-transitions tree.
If the matchboxes won, you reward each open box with an extra match. If they lost, you instead penalise the choices made, by removing a match per open box.
Actually, you don't *teach* the boxes "how" to play.
You just setup a system able to *learn* by itself, from trial & error and experience.
I think this sistem is just a wee tad hard to export to more complex games... 
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Uchuu-kun[SM42]
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CALL GREGORY
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