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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Is it possible to make new council proposals?
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VitalyB is offline VitalyB
Chieftain
Israel
Nov 2001
time: 07:27
  Old Post 08-04-2003 23:49 Visit VitalyB's homepage!
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#1 Report this post to a moderator
Is it possible to make new council proposals? Remove this text

And if it is, where such can be gained?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:27
  Old Post 09-04-2003 00:15
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i believe not

(though i hope i'm wrong. "TKG has conviened the planetary council. Agenda: Everyone launch their PBs against Miriam" )

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:27
  Old Post 09-04-2003 02:03
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No, unless you do biiig changes to the SMAC/SMAX program itself.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:27
  Old Post 09-04-2003 02:09
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I think you can slightly edit the exising ones, changing 500ec for the fusion core to 2000 and stuff right ?

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:27
  Old Post 09-04-2003 04:21
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quote:
Originally posted by Lazerus
I think you can slightly edit the exising ones, changing 500ec for the fusion core to 2000 and stuff right ?


No, I think all the proposals are hard-coded. The text under the "#PROPOSALS" heading is merely descriptive. You can change the "+500" to "+2000" but it will still result in 500 for every faction. There's no other setting for it, as far as I know.

Uchuu-kun[SM42] is offline Uchuu-kun[SM42]
Chieftain

May 2002
time: 23:27
  Old Post 09-04-2003 08:34 Visit Uchuu-kun[SM42]'s homepage!
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You can add text to the "Disable" one. No idea what it does, or even if it does anything.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:27
  Old Post 09-04-2003 13:01
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What really needs to happen is that Firaxis needs to release the source code for SMAX, so folks with an earnest desire to upgrade the game (and fix the bugs) can do so. I think it's safe to say that they've abandoned any idea of continuing to market or support the game. I'd be much more inclined to tolerate the horrible mess they made of CivIII if they would let me take a peek at the code for SMAC(X). Imagine what could be done if someone could write a GOOD AI, for example.

Uchuu-kun[SM42] is offline Uchuu-kun[SM42]
Chieftain

May 2002
time: 23:27
  Old Post 09-04-2003 13:17 Visit Uchuu-kun[SM42]'s homepage!
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Well, if you can teach a matchbox to play tic-tac-toe...

Anyone know what I'm talking about here?

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:27
  Old Post 09-04-2003 14:32
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I taught a matchbox to play dead once.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:27
Thumbs down  Old Post 09-04-2003 17:30
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quote:
Originally posted by CEO Aaron
What really needs to happen is that Firaxis needs to release the source code for SMAX, .... if they would let me take a peek at the code for SMAC(X)


I think that will never happen, and not because of commercial/copyright reasons (and these are not negligible themselves, see the huge running widespread misunderstanding about abandonware).
I think they'd be just too much ASHAMED to disclose the cause of the innumerable bugs still in the code.

I think we'd find sections like

code:
if (1==2) then {dotherightthing;} else {some sorry piece of junk code; unrelated and undocumented; leftover from another function; and accidentally pasted here; nobody nose why; }

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:27
  Old Post 09-04-2003 17:41
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quote:
Originally posted by Uchuu-kun[SM42]
Well, if you can teach a matchbox to play tic-tac-toe...

Anyone know what I'm talking about here?


I think you need a SET of matchboxes for that...

Tic-tac-toe should have a rather limited set of states, and thus manageable transitions.
Each matchbox should represent a single specific move (i.e. transition from a current state to the next possible one).
The number of matches inside each "move box" give the weight of that choice. When you make a move, you choose the box containing the most matches, of those branching from the current state, and leave it open.
At the end of each match, the open boxes record the chosen game path within its states-transitions tree.
If the matchboxes won, you reward each open box with an extra match. If they lost, you instead penalise the choices made, by removing a match per open box.

Actually, you don't *teach* the boxes "how" to play.
You just setup a system able to *learn* by itself, from trial & error and experience.

I think this sistem is just a wee tad hard to export to more complex games...

Uchuu-kun[SM42] is offline Uchuu-kun[SM42]
Chieftain

May 2002
time: 23:27
  Old Post 09-04-2003 17:47 Visit Uchuu-kun[SM42]'s homepage!
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Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:27
  Old Post 11-04-2003 06:31 Visit Mr. President's homepage!
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I think you can add things in the disabled slots, but they'll have no effect.

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