Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > cradle barbs and plagues
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:27
  Old Post 09-04-2003 03:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
cradle barbs and plagues Browse Apolyton AD-FREE

Okay okay I am back to my old fave, cradle, but a couple of things have me a little mystified.


Barbs: Have barb levels been set that as soon as I have the upper hand massive stacks will come and take my cities? In the early game I like to build up armies of warriors and slingers and then attack my orange neighbor (always seems to be the oranges that find me first). The current game I have just taken babylon and the next turn a stack of 12 (yes 12) barbs takes my capitol. Luckily I had saved a couple of turns be4, so I went back and turned on cheat mode to see if the barb army really existed. There were no barbs of a threatening level nearby, so what happened? Does the game have some sort of trigger that will set up barbs if it thinks the human is getting too powerful?

Plagues: I think that something is amiss, unless there is knocking down of a human too powerful in the early game programmed in. I managed to retake my capitol of the game spoken about above and also took nearly all of the enemies cities. This seemed to trigger another anomaly, Plagues. I realise that plagues are part of the cradle game, but my 8 cities are having plagues every 10 to 15 turns. Man enough is enough, I realise that this is to hold back the human player, but it a real pisser that my cities get hit so often. I thought that it happened less often than this. So where can I adjust the frequency of these plagues? I remember that previously I could limit the plagues to only my oldest cities, but I can't seem to do that now, as disasters is a slic file and I can't get into that.


Game above. Very hard. UGmap. Barbs top settting.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:27
  Old Post 09-04-2003 03:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

Alot has to do with your game settings i think. Hexagonain or someone close to the files will give you more detail.
As to the plagues, i've noticed it too and i'm wondering if it was one of the things that changed with the later releases. I think it is very much tied into you population size and unhapiness levels due to pollution, i got around it by making sure i had built all the city improvements to deal with overcrowding.
Maybe take the barb setting down one level and see how it plays?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 09-04-2003 13:43 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

Everyone hates the plagues... Hex did tone them down in later releases, so they only take out 1/8 the population, but I think there may be an error in the code which makes every city affected, rather than a random sample of them as it should have been.
I think Peter Triggs did a new version of that function which played a whole lot better. Can't find it at the moment...

Anyway in either version, the following buildings help prevent plagues: Apothecary, Physician, Drug Store, Hospital.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:27
  Old Post 10-04-2003 14:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

what me did disable plagues in cradle was not the constant loss of pop which can be lived with, but the fact, that if you are playing with cityexpansion (as i always do) and plagues you will soon end up with a ring of dead citytiles around your towns which makes you almost incapable of building or researching anything or even just feeding your people.

Boney is offline Boney
Warlord
Thailand
Jan 2001
time: 05:27
  Old Post 12-04-2003 18:53
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
sorted Help yourself to an AD-FREE life

round about 500bc the barbs pretty much disappeared and the plague frequency died down.

So I am wondering if the massive increase at first was 'cos I was getting too close to the AI civs, and needed to be knocked down?

Is that right?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 15-04-2003 01:53 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

That won't affect the plague frequency. I think the only variable that affects them is the game level you play.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0271 seconds (87.35% PHP - 12.65% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net