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Qualicide
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victor NY, USA
Mar 2000 time: 05:27
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The AI strat is pretty ironic. The stronger it is the better it plays. If all the comps are half your power they won't be strong, if all of them are higher than you it is extreemly hard.
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lethe
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Give em FreeAbility clean reactors, and starting tech fusion power. That way all units the AI builds are free from support costs. Yang racks up some truly terrible armies this way, he redefines horde strategies.
Or you can set up a scenario, giving em fully terraformed city-sites or even cities from the start, creating a turn advantage that is hard even for the inept AI to lose.
I often give em five cities with decent terraforming, and myself a city and four pods. It's hard catching up then.
I think there is an option in the scenario editor to tell em to terraform more, don't recall trying it, but size 8 cities shouldn't have one mine, two farms and a forest as their only terraformed squares. I don't know why the AI plain refuses to terraform his territory...
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thinkingamer
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quote: Originally posted by CEO Aaron
What bugs me isn't the AI's lack of terraforming, it's the refusal to use more effective terraforming techniques. Even when the AI has Hybrid Forests in each base, they'll still plan those idiotic farme/mine rolling squares for 2/2/0, or at best farm/solar rolling for 3/1/X. Nothing like seeing automated formers bulldozing a terrific borehole and condenser setup I spend 100 turns building.
Still, if there's one thing I'd change about the AI, I'd make all factions at _least_ make researching centauri ecology a priority. I've seen factions trying to learn Air Power when the still haven't deployed their first terraformer. Pathetic. |
Bout, comp factions start with +1000 credit, +2 support, and you restrict yourself in terraforming with automated terraforming (maybe except with planting forests)?
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MahoTsukai
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try to win the game with a tech victory at highest level, with only one base.
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