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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:27
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Seems that these numbers are not correct.
In addition, there is a large difference between planetary entertainment building (say, Entertainment network) and any Trade Good / Starbase that gives empire bonus to morale. I suspected it then i had +200% empire bonus from starbases (almost all resources near me was + morale, and i researched to mining techs after starting techs like +speed and adv. trade) and computer somehow had better morale and population. Then i builded Entertainment Network... Population Graphs showed that it was a right decision.
Tests.
Planet PQ 26. First, i set taxes to 50%. It seems that tax level reduces morale by a fixed amount, but it's not equal to numbers in that table.
Trade goods (+5% and +8%) increased planet morale by +2 each.
Then i had morale 54 and build Entertainment Network morale increased to 100%.
Empire morale increase from +13% to +85% (2 starbases) = +72% difference gives +54 to +74 increase in same planet then population stopped growing, then i disbanded these 2 starbases (so empire bonus 13% again, this planet morale=46% (pop growth reduced morale somewhat)) and then on next turn i disbanded Entertainment Network morale dropped to 1.
With planet PQ=31 and 30966 population morale changed from 100% (stadium+Entertainment network, Taxes 86%, at taxes 87% morale drops to 96, +13% empire morale from 2 trade goods) to 14% morale (Stadium only or Entertainment only).
Also it seems that maximum population growth on planet = 200 millions, and it's not affected by +Pop growth modifiers, but i am not sure about this.
So, it's efficient to build at least one +Morale building on each planet because it's much more efficient than all morale increasing trade goods or even several starbases. I think that better to have at least 2 cheap morale buldings on each planet and keep taxes high, but then it's hard to colonize new worlds.
Also, it seems that +economy buildings and empire +economy bonus just adds up.
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