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unic is offline unic
Chieftain
Sweden
Sep 1999
time: 06:27
  Old Post 11-04-2003 04:54 Visit unic's homepage!
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Some interesting numbers on morale Support Apolyton, buy Civilization 2

Brad posted some interesting numbers on morale in the official galciv strategy forum: http://www.galciv.com/forum.asp?BID=GS&id=39453

"by Avatar Frogboy - 4/10/2003 7:13:59 PM

If only 100 people lived on a class 15 planet, it would have 89% of them thinking you're doing okay.

Think of that as your base morale rating in GalCiv. Less than class 15 planets are just death traps anyway.

Class Bonus Morale
15 0 89%
16 7 96%
17 14 103%
18 21 110%
19 29 118%
20 36 125%
21 44 133%
22 51 140%
23 59 148%
24 67 156%
25 75 164%
26 84 173%

Getting people on the planet can tick them off.

Pop(b) Penalty
1 -32%
2 -63%
3 -95%
4 -126%
5 -158%
6 -190%
7 -221%
8 -253%
9 -285%
10 -316%

Then there's your tax rate penalty.
Tax Rate Penalty
10% -1%
20% -4%
30% -9%
40% -16%
50% -25%
60% -36%
70% -49%
80% -64%
90% -81%
100% -100%

These are the 3 basic things that affect morale. There are many others including your civ ability, debt penalties, destabilization, etc. But these 3 are the big things. "

I havn't really looked too closely at all this - but thought it might be interesting for any number-crunchers out there.

I hope this is the kind of information we'll be able to get from in-game with the expansion pack

/unic

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:27
  Old Post 21-04-2003 01:00
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Get a bigger avatar today!

Seems that these numbers are not correct.

In addition, there is a large difference between planetary entertainment building (say, Entertainment network) and any Trade Good / Starbase that gives empire bonus to morale. I suspected it then i had +200% empire bonus from starbases (almost all resources near me was + morale, and i researched to mining techs after starting techs like +speed and adv. trade) and computer somehow had better morale and population. Then i builded Entertainment Network... Population Graphs showed that it was a right decision.

Tests.
Planet PQ 26. First, i set taxes to 50%. It seems that tax level reduces morale by a fixed amount, but it's not equal to numbers in that table.

Trade goods (+5% and +8%) increased planet morale by +2 each.
Then i had morale 54 and build Entertainment Network morale increased to 100%.
Empire morale increase from +13% to +85% (2 starbases) = +72% difference gives +54 to +74 increase in same planet then population stopped growing, then i disbanded these 2 starbases (so empire bonus 13% again, this planet morale=46% (pop growth reduced morale somewhat)) and then on next turn i disbanded Entertainment Network morale dropped to 1.

With planet PQ=31 and 30966 population morale changed from 100% (stadium+Entertainment network, Taxes 86%, at taxes 87% morale drops to 96, +13% empire morale from 2 trade goods) to 14% morale (Stadium only or Entertainment only).

Also it seems that maximum population growth on planet = 200 millions, and it's not affected by +Pop growth modifiers, but i am not sure about this.

So, it's efficient to build at least one +Morale building on each planet because it's much more efficient than all morale increasing trade goods or even several starbases. I think that better to have at least 2 cheap morale buldings on each planet and keep taxes high, but then it's hard to colonize new worlds.

Also, it seems that +economy buildings and empire +economy bonus just adds up.

Pyrkaige is offline Pyrkaige
Chieftain

Jun 2002
time: 22:27
  Old Post 21-04-2003 02:47
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Support Apolyton, buy Call to Power 2

That table was posted before the last patch came out, in which morale was revamped slightly.

I'd have to agree about putting in one or two cheap +morale social projects in most planets. It definitely makes a greater leap than you would normally expect, compared to +morale from other places.

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