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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > AI and Missiles
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St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:27
  Old Post 11-04-2003 06:53 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#1 Report this post to a moderator
AI and Missiles Enter the AD-FREE zone

I am trying to get the AI to attack a land unit with missiles. It's not especially interested in the idea right now.

Harlan got it to work in Mongols, so presumably it's possible.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:27
  Old Post 11-04-2003 09:30 Visit DarthVeda's homepage!
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pump up the land unit's cost.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:27
  Old Post 11-04-2003 10:36 Visit Henrik's homepage!
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Increase Your PM Length

Or lower the missiles cost.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:27
  Old Post 11-04-2003 10:40 Visit Alexander's Horse's homepage!
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Increase the size of your Attachments

AI never does what you want.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:27
  Old Post 11-04-2003 10:55 Visit DarthVeda's homepage!
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Remove the AI and put a banana in its place.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:27
  Old Post 11-04-2003 11:11 Visit Alexander's Horse's homepage!
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Remove this text

Its the only way.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:27
  Old Post 11-04-2003 20:16
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Does changing the defending unit's role have any effect? I know there's no reason for it, but suppose it had a 3 designation and the AI assumed it was a fighter...just an idea. Could you just deny your missiles the ability to attack air units and avoid making carriers buildable? Civ2 needs a comprehensive game and AI mechanics guide, badly.
I'm not gonna insult Leo's intelligence by saying "change the role to 0." I'm assuming that's the first thing anyone tries. In all honesty I never have.

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:27
  Old Post 11-04-2003 20:47
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The AI never uses missiles against land units, only against sea units.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:27
  Old Post 11-04-2003 20:55 Visit Henrik's homepage!
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Sure it does, it just has to feel it's worth it.
It does it all the time in the Microprose Samurai scenario for instance.

St Leo is offline St Leo
King of Scenario League
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Jul 2005
time: 00:27
  Old Post 11-04-2003 23:31 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The AI never uses missiles against land units, only against sea units.

Yes, the Cho Ku Nus attacking my poor Genghis Khan were a figment of Harlan Thompson's imagination.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:27
  Old Post 12-04-2003 00:28 Visit Henrik's homepage!
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Put an end to popups!

Basicly the AI will use it's missilies against as expensive units as possible (it compares to the unit it uses cost so it helps if the unit itself is really cheap as well).

Normally the AI only uses them against battleships becouse those are the most expensive units in the game.

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:27
  Old Post 12-04-2003 01:47
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quote:
Originally posted by St Leo
The AI never uses missiles against land units, only against sea units.

Yes, the Cho Ku Nus attacking my poor Genghis Khan were a figment of Harlan Thompson's imagination.


OK, so I'm a moron.

Anyway, back to the point. Maybe it's something to do with the domain of the missile unit: IIRC, the AI will only use air-based missiles against ships. What exactly are you trying to do here?

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:27
  Old Post 12-04-2003 05:38
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I played a regular game one time where a fundamentalist Japan launched wave after wave of cruise missles at me. It was my own fault for letting them grow so large unchecked (half the map), but still it was the only time I have ever experienced that in a civ game. This was about six years ago and it has not happened again. Maybe something in their may help you.

HisMajestyBOB is offline HisMajestyBOB
Warlord
Drinking the blood of the Proletariat
Jul 2000
time: 00:27
  Old Post 12-04-2003 08:00
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#14 Report this post to a moderator
Get a bigger avatar today!

Are these Air missiles? The AI will use land missiles at land targets constantly, but is reluctant to use air missiles against them unless its a strong unit. I'm not sure whether the AI looks at the units defense value to see if its "strong" or the HP value, or some combination thereof.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:27
  Old Post 12-04-2003 10:08 Visit Henrik's homepage!
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Tired of ads?

Again I think it's the unit cost that settles what units are considered targets (as I recall there'll be an old thread where nemo posted about this)...

Last edited by Henrik on 12-04-2003 at 10:13

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:27
  Old Post 13-04-2003 02:24 Visit Boco's homepage!
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Remove this text

quote:
Basicly the AI will use it's missilies against as expensive units as possible (it compares to the unit it uses cost so it helps if the unit itself is really cheap as well).

Is there a known threshold target unit cost or missile:target cost ratio?

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