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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > MOO3 Data Patch Released
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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:27
  Old Post 11-04-2003 11:58 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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MOO3 Data Patch Released Support Apolyton, buy Civilization III: Complete

http://moo3.quicksilver.com/downloads/Moo3DataPatch.zip

(with installer) http://apolyton.net/upload/files/tleng/datapatch.zip

quote:
Do not expect miracles. There is nothing here that couldn't have conceivably be fixed by a mod (although several items would have been unlikely).

The changes are:

Actual reported bugs fixed:
Corrected some typos reported on the boards.

Added Bill Seconded message which was already in the code to sitreps, so Orion Senate bills now issue a sitrep when seconded and up for a vote.

Corrected tag in sitreps that caused a bad sitrep for trying to land an outpost on a full planet.

Removed duplicate star names from starnames.txt

Corrected order of weapons in GroundCombat.txt so that the correct higher tech weapons are preferred.


Changes which specicifically address the Military AI:

The changes made to MilitaryAI.txt are very similar to existing mods. If you find you like an existing mod of MilitaryAI.txt better, you should have no problem continuing to use it.

We added four to the base ThisMeansWar trigger value in all the race definitions. (higher values in MeansWar in the race picks means you have a lower war trigger) This will reduce the number of sudden war declarations, and will also reduce the number of wars the AI has to deal with, which should make him stronger. One of the problems actually is that the AI is too aggressive in the sense that he is perfectly willing to try to fight many wars simultaneously. Part of what the MilitaryAI mods do is up the border setting so that one war is concentrated on above the others. This change will reduce the number of wars, helping that further. The trigger value is clamped in code between 1 and 8. The base was incorrectly set to 0, so everyone was ending up with a hair trigger, no matter what. We have essentially moved the base to 4. This was done after the beta testers saw the patch, so it may not be the optimal value, but it should improve things quite a bit.


Other changes:

Number of ground troop weapons types reduced from 21 to 9 and weapons standardized.

Added comments and some new tables to MilitaryAI.txt that require the code patch and are subject to change (including parameters for MOB centers, system ships). Marked as unused tables in MilitaryAI.txt which are read in but not used (will be removed in code patch).

Increased research costs in main fields.

System ship and orbital hulls are cheaper.

Cost of ship and orbital armor halved

Missiles have been reduced in power by halving the warhead strength. The reload rate now varies by missile chassis size.

ECM and ECCM values slightly changed.

Ship star drives have increased in size and system drives are smaller so they are now equal in size at equal techs.

Ship movement over galaxy map is a little faster for any given tech.

Galaxy Map - relative offroad (non starlane) movement penalty changed from 20 times slower to 7. This will facilitate at least some offroad movement.

Race pick text descriptions updated and clarified to be more consistent with their function.

Environment race pick slightly improved

Economy race pick removed.

Tolerant race pick now reduces pollution by 20% instead of 50% and natural absorption bonus now works

Tolerant attributes of Saurian species now work

Removed ability of Harversters to move more than one level in any of the race pick categories.

Cost of some race picks changed. For example, increasing industry now costs 30 pick points.

New Orions now get proper bonuses to research.

Several regional specials that deplete are now really special.

Removed some tables that are not read in from LeaderPersonality.txt. Add age columns to leaders (not active until code patch)

Romanus is offline Romanus
Chieftain
Somewhere between points A and B
Dec 2002
time: 00:27
  Old Post 11-04-2003 18:15 Visit Romanus's homepage!
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So far, im pleased. Started a game early this AM after installing it and by turn 34 had lost 2 planets. I have been playing with several mods that did improve the game, but not to this level. Granted, this wasnt an all-out code patch, but so far I like.

My usual strategy involves a blitzkrieg style of expansion and colonization. Difference now is that any hostile AI will start picking off my newly colonized/lightly defended planets. On one planet, my militia held off an initial attack but several turns later the AI returned with a larger force and took it anyway.

I know its too early to get excited, but this kind of stuff is what I expected from the game.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:27
  Old Post 11-04-2003 19:07
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Suffering from ads?

I'll just add a note that the table changes will mean that at least some mods are going to be incompatible with the data patch. I guess it'll give the mod-makers plenty to do...

Lord of the Isles is offline Lord of the Isles
Settler
Edinburgh, Lothian, Scotland
Apr 1999
time: 05:27
  Old Post 11-04-2003 19:54
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The patch and Mods Put an end to popups!

I see a line 'Increase Research costs in main fields'. Can someone who has the patch installed say if it includes a general Research slowdown? I prefer playing with Colin the Grey's Mods and would like to keep the slow rate of research (or something similar to it, say Level 20 by around turn 150). If not, are you there Colin? If so, get working!

I hope Romanus' experience with an aggressive AI isn't just a fluke. Even with the MegaMod 4.1 and playing at Hard difficulty, I rarely get attacked by the AI and never in a methodical manner (an early Armada or two might steam into a system of mine but they aren't followed up with troops or a hop to the next system).

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:27
  Old Post 11-04-2003 20:01
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Increase Your PM Length

Does point defense work now!?

Crostoneman is offline Crostoneman
Chieftain

Aug 2002
time: 05:27
  Old Post 12-04-2003 02:22
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Lose 30 kilos (of popups)

quote:
Originally posted by The Templar
Does point defense work now!?


That's only fixed in the code patch. The data patch is just a table manipulation patch. BTW, anyone notice that warp engines seems to be bigger? I tried to equip my colony ships with Nuclear Engines but the ship was overloaded even if I tried to place the Retro engines back on.

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:27
  Old Post 12-04-2003 08:03
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Support Apolyton or Terrorists Win

quote:
Originally posted by Crostoneman
That's only fixed in the code patch. The data patch is just a table manipulation patch.


Gee, I could have sworn:

quote:
Yes, work is in progress on a patch. We have no delivery date at this time. We are concentrating on the Military AI (offensive, defensive and build queue) and point defense problems, along with some UI glitches and any crash or easy to fix bugs.


Posted here

Told ya, Stuie

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 12-04-2003 08:46 Visit Tuberski's homepage!
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#8 Report this post to a moderator
Get a bigger avatar today!

I don't know if the patch helped, but I has the Silicoids attack on of my planets today.

ACK!

ucla_vince is offline ucla_vince
Chieftain
Los Angeles, CA
Dec 2001
time: 21:27
  Old Post 12-04-2003 12:53
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Support Apolyton, buy Civilization III: Complete

I'm curious, why is this the only place the patch is mentioned? It's nowhere to be found on the Infogrames site or the MOO3 site (the link for the patch on the MOO3 page only works directly and can't be found by going to the site itself).

Just wondering...

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:27
  Old Post 12-04-2003 16:39
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quote:
Originally posted by ucla_vince
I'm curious, why is this the only place the patch is mentioned? It's nowhere to be found on the Infogrames site or the MOO3 site (the link for the patch on the MOO3 page only works directly and can't be found by going to the site itself).

Just wondering...


Obviously there's a small bug in the data patch regarding help text. QS will release a revised data patch after the weekend and at the same time update the website.

Vince278 is offline Vince278
King

Dec 2002
time: 05:27
  Old Post 13-04-2003 10:18
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Just out of curiousity I was wondering if its possible to see how many hits the links providing the data patch are getting?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 13-04-2003 12:50
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Inflate your Upload Space

I am sure that each hosting site knows how many people downloaded it, I am not so sure that any coordination of the info is occuring. IOW proobably no ones know the whole picture (count).

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:27
  Old Post 13-04-2003 16:37 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by The Templar
Told ya, Stuie




I'm waiting for the code patch. I want a fully functioning game to play.

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:27
  Old Post 13-04-2003 21:49
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Put an end to popups!

quote:
Originally posted by Stuie




I'm waiting for the code patch. I want a fully functioning game to play.


So am I. Waiting and waiting ...

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:27
  Old Post 13-04-2003 22:52
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Crostoneman
BTW, anyone notice that warp engines seems to be bigger? I tried to equip my colony ships with Nuclear Engines but the ship was overloaded even if I tried to place the Retro engines back on.


I noticed this problem too. I think it is because the Thrusters are at 1500Gm/sec. You can set lower speeds to reduce the space they take up.

Quintus_AP is offline Quintus_AP
Settler

Feb 2003
time: 06:27
  Old Post 14-04-2003 00:42
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WarpDrive sizes Increase the size of your Attachments

quote:
Originally posted by SirOsis


I noticed this problem too. I think it is because the Thrusters are at 1500Gm/sec. You can set lower speeds to reduce the space they take up.


It's simpler and more nasty. The hull space percentage taken by FTL drives used to be 9% or lower. Now it's 23% or something like this.

But the data patch left old standard ship designs unchanged, so they enjoy better, smaller and illiegal drives...

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:27
  Old Post 14-04-2003 01:47
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Re: WarpDrive sizes Enter the AD-FREE zone

quote:
Originally posted by Quintus_AP


It's simpler and more nasty. The hull space percentage taken by FTL drives used to be 9% or lower. Now it's 23% or something like this.

But the data patch left old standard ship designs unchanged, so they enjoy better, smaller and illiegal drives...


Good grief! They take over a month to realease a simple data patch and screw up something like this? Oh wait - I know it's a feature! Viceroys are supposed to be better at designing ships when left alone right?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:27
  Old Post 14-04-2003 04:42
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#18 Report this post to a moderator
Inflate your Upload Space

They said it will be fixed till Monday (and several other smaller problems).

Then it will be released on official MOO3 site.

campfreddie is offline campfreddie
Chieftain
Leeds, UK
Apr 2002
time: 05:27
  Old Post 14-04-2003 12:40
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Lose 30 kilos (of popups)

Gotta love them thrusters that go at 500 times the speed of light!

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 14-04-2003 14:00
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Support Apolyton buy from Amazon

This data patch IS worth the download. The game feels much more polished now.

Quintus_AP is offline Quintus_AP
Settler

Feb 2003
time: 06:27
  Old Post 15-04-2003 02:35
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quote:
Originally posted by player1
They said it will be fixed till Monday (and several other smaller problems).

Then it will be released on official MOO3 site.


Well... Monday's almost gone and I still haven't seen a slightest sign of this revised patch... Can you help me?

clumsydwarf is offline clumsydwarf
Settler

Mar 2003
time: 00:27
  Old Post 16-04-2003 08:34
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quote:
Well... Monday's almost gone and I still haven't seen a slightest sign of this revised patch... Can you help me?


Well with all the delays in making the game, is anyone shocked the patch is late???

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 17-04-2003 02:01
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Support Apolyton

quote:
Originally posted by clumsydwarf


Well with all the delays in making the game, is anyone shocked the patch is late???


Vince278 is offline Vince278
King

Dec 2002
time: 05:27
  Old Post 17-04-2003 10:00
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quote:
Originally posted by clumsydwarf
Well with all the delays in making the game, is anyone shocked the patch is late???


Well, I am shocked! How could they do this? They have had an excellent track record and reputation to date. All the reviews were glowing and everything has been completed in a timely manner so far. The staff has been nothing but friendly, open, and customer oriented.

(Ok, Ok, I apologize. That was a poor attempt at sarcasm.)

AlexisV is offline AlexisV
Settler

Apr 2003
time: 05:27
  Old Post 18-04-2003 22:20
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Got spare money?

Any idea how to install the patch with a Mac?

Vince278 is offline Vince278
King

Dec 2002
time: 05:27
  Old Post 19-04-2003 03:08
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quote:
Originally posted by AlexisV
Any idea how to install the patch with a Mac?


A bottle of Jamaican Rum helps...

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 24-04-2003 14:31
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Avatar Enlargement: We've got the solution

It's been a while since the last newsflash from QSI...

Quintus_AP is offline Quintus_AP
Settler

Feb 2003
time: 06:27
  Old Post 24-04-2003 15:37
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Support Apolyton buy from Amazon

Yeah, the revised data patch is finally there, downloadable from the official moo3 site. Didn't change much, though, I think.

Vince278 is offline Vince278
King

Dec 2002
time: 05:27
  Old Post 25-04-2003 11:28
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Don't think I've noticed any real difference between the two patches.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 25-04-2003 11:51
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Support Apolyton or Terrorists Win

New patch info out from infogrames.

 
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