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Uchuu-kun[SM42]
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I was just playing some SMAC/X, when a thought struck me. Can an exploding Scout Patrol unit clear improvements? And if improvements, why not fungus?
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MariOne
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Erewhon in Neverland
May 1999 time: 06:27
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quote: Originally posted by gwillybj
Self-destruct affects only units, not terrain. Not being very efficient, it's best used against pre-softened units (artillery's redemption). As noted by Alinestra Covelia: it does require higher reactors, and I, too, have never had a self-destructed unit damage anything except itself. |
There was a thread here some month ago about self-destruction damage (or was it at CGN?).
Strictly speacking, "not efficient", "best use", "require higher reactors", are just (legitimate) personal preferences or opinions.
Offhand, I think to recall that the damage inflicted was
Weapon*Reactor/2 hitpoints
That is, a self-destructing Fission Impact unit would cause 2 hitpoints damage, a Missile unit 3 HP damage, a Chaos one 4 HP, a FusionLaser one 5 HP.
That is, you'd need 2 10-weaponed units to inflcit 10HP damage. Or 2 Missile and 1 Chaos.
Mind tho, that damage is applied to EVERY SINGLE UNIT adjacent to the kamikaze and outside a base, even stacked, enemy or *friendly* (yes, you'll damage your own adjacent units too!). And regarldess to armor, morale, or any combat modifier.
In crowded places, where your attacker would have good chances to be killed after reatliation anyway, this can be eventually *more* efficient than normal attack. Think of an energy park for instance...
___
It's possible to get Organic SuperLubricants (Weapon 10) before Fusion reactors, but even then Fusion shouldn't be far away neither.
According to the above formula, with Fusion Reactor the damage would be HP equal to the kamikaze weapon.
That is, with a 10-1-x*2 (or with two Gatling Fusion units) you can kill every adjacent Fission unit (of course if enemy has Fusion reactor too they'll have more HP to be consumed before dying)....
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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self-destruct was discussed in detail at CGN . It is such a powerful tactic when facing a large stack of attackers.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:27
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Thanks Ogie 
Diva, life-stage for natives (as well as morale for conventionals) influences the strength, not the health (or "constitution" ) of a unit.
That is, it's a modifier factored when you determine your unit attack/defense strength (determining in turn the % chance to inflict/parry 1 HP in each single combat blow).
But it has no influence on the unit HitPoints: a Fission or Native unit will always have 10 HP when 100% healthy, regardless of eventually being Elite/Demon.
As I said, self-destruct damage is directly subtracted form the victim's HP, without any modifier or influence (no morale, armor, abilities, terrain...), without any possbilitly of countering it in any way (except by having "more life" i.e. higher Reactor).
In this regard, against a kamikaze, a humble Fusion Patrol (1-1-1*2) has twice the resistance of the best Fission unit you could possibily imagine (20HP vs 10HP)
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