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The pirate
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Anyone ever acheived an ecomic victory properly?
ie not cruched everyone first with coptors, then bought out the last few bases.
I have tried, but unless I am way out in front, just seems to race away from me.
As a result, it seems to be a way of choosing how to win, and not whether you will.
Then again, it may just need a little more dedication....
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Qualicide
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victor NY, USA
Mar 2000 time: 05:27
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As the pirates I always seem to end up with an economic victory. I got one as soon as 2220.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:27
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Winning by Economy is easy, if you have the right stuff to back it up. A economy city with the Longevity Vaccine and Merchant Exchange, coupled with a modest energy park can garner TONS of energy credits. Couple this with a robust group of bases with GeneJack Factories and the Planetary Energy Grid, set to stockpile orders, and watch the credits roll in. Go Free Market/Wealth Democracy, and you'll have the cash to buy everything before you know it. It's as-yet undetermined whether your probe rating effects the cost of buying out the world, at least as far as I know.
Mind you, this is going to be exceedingly hard to pull off as the Gaians, Spartans or Hive, but anyone else should be able to do it, with arguably less effort than a diplomatic victory, since opposing factions can defy the will of the Planetary Council, but NO ONE can defy the will of the Energy Credit.
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Lefty Scaevola
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San Antonio TX USA
Oct 2000 time: 23:27
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The amount of money needed to win an economic victory is tired to some proportional either to the biggests opponent's "dominance" or the sum of the "dominance" of the opponents or some how else rolls over with the dominance graph. As you can see from the the dominance line graph, the register for it rolls over to zero when it gets real high, around 200+/- large bases. The also cause the EC needed for economic victory to to reset. If you are in a game where a hugh empire is possible, you need to turn off economic victory, or you wind up with the AIs anouncing 20 turns to economic victory with just a few hundred credits, when you have 250 bases to his 10.
Last edited by Lefty Scaevola on 21-04-2003 at 01:18
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:27
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No, the amount of money needed to corner the energy market is equivalent to the amount of money it would cost to subvert all opposing bases using probe teams at the time you attempt to corner the EC market.
Laz, they do have a number of turns to kill you, but I've never noticed that the AI gets any more aggressive when you make your move. Of course it's in your best interest to beef up your defenses before moving to capture, and keep building them while you wait for your energy chokehold to solidify. If you're in a multiplayer game, you'll need to make even bigger and more complex defenses.
Remember that your rivals need only conquer your headquarters, so don't stint on the defenses for that city. Consider raising any coastal squares to prevent amphibious assault and or naval bombardment.
Once extremely shifty trick is to plant a remote base where your rivals don't expect it to appear, and start building some extremely expensive (time consuming) unit or project. Should your HQ come under an assault that must win, you can change production at this remote base to building a new headquarters. The time it takes their forces to re-deploy to destroy this new HQ may be enough to give you the win, especially if he can't find the base, though if he's overrunning you, odds are he's probed you enough to get your map. Even so, if he ups and leaves without destroying your home region, you can just play a shell game with your HQ, moving it when his troops move within range of the your remote HQ.
Last edited by CEO Aaron on 13-04-2003 at 23:11
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lethe
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I never found warring as morgan to be problematic from early midgame and on. Once you have missiles or better it's just to blast away. Even running wealth during entire wars it's pretty easy. Offensive troops always win, and defenders always looses no matter the morale. Morgan troops suffer slightly more attrition, as they get hurt a bit more in each battle, but the rush-building powers of a +2 economy more than off-sets this.
All that said I've won proper economic victories. Well, the two times I can remember I crushed one faction into submissive pact early on, but as I generally play on normal or smaller maps that's pretty inevitable, as someone _is_ going to start in my lap.
Once as morgan and once as peacekeepers. I generally don't go for an economic victory though, when playing the game to a victory I vastly prefer transcendence.
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Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001 time: 19:27
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quote: Originally posted by CEO Aaron
No, the amount of money needed to corner the energy market is equivalent to the amount of money it would cost to subvert all opposing bases using probe teams at the time you attempt to corner the EC market.
Laz, they do have a number of turns to kill you, but I've never noticed that the AI gets any more aggressive when you make your move. Of course it's in your best interest to beef up your defenses before moving to capture, and keep building them while you wait for your energy chokehold to solidify. If you're in a multiplayer game, you'll need to make even bigger and more complex defenses.
Remember that your rivals need only conquer your headquarters, so don't stint on the defenses for that city. Consider raising any coastal squares to prevent amphibious assault and or naval bombardment.
Once extremely shifty trick is to plant a remote base where your rivals don't expect it to appear, and start building some extremely expensive (time consuming) unit or project. Should your HQ come under an assault that must win, you can change production at this remote base to building a new headquarters. The time it takes their forces to re-deploy to destroy this new HQ may be enough to give you the win, especially if he can't find the base, though if he's overrunning you, odds are he's probed you enough to get your map. Even so, if he ups and leaves without destroying your home region, you can just play a shell game with your HQ, moving it when his troops move within range of the your remote HQ. |
Never thought about this tactic. I usually have my bases adjacent to one another, figuring that their proximity with one another gives them good defense and quick response actions if enemy factions decide to invade. I usually have a couple of "far-ranging" bases to expand my territory.....these usually act as "listening posts" where I make air units to intercept approaching transports.
Your tactic would, in effect, make these listening posts "backup HQ's" if it looks like I may lose my capital (i.e. The Hive).
Good idea! Thanks. 
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thinkingamer
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quote: Originally posted by Qualicide
As the pirates I always seem to end up with an economic victory. I got one as soon as 2220. |
What?? 2220?? wow, that IS fast.... would you mind if u can tell me the % of water of the map, size of the map, difficulty level, and how you achived this? my fastest economic victory was with gaians in 2305, transcend level, standard map size, water, native, and i believe that i was a bit aggressive with my worms in early game, then took 3-4 cities from my neighor and also expanded a lot too. Afterwards i started to build money facilities, then bribed the world with 7000-8000? credits.
Last edited by thinkingamer on 17-04-2003 at 10:03
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spartak
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I did it once, but its not as much fun as crushing your opponants.
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Qualicide
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victor NY, USA
Mar 2000 time: 05:27
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Yeah, but what year were you making that in? I was raking in the cash after 50 years with over 200 a year. Then it just went up and up. Making 1000 a turn in say.. 2300 isn't that big of a deal, especially with Eudomonia.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:27
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Hmm - just played a game as Morgan to see how easy an economic victory might be on a humungous map (256 x 256) at Transcend level
Achieved it somewhat belatedly (in 2402) mainly due to starting late - first time I hit the "," was told I'd need 117,000 credits, so set my entire economy to wealth, running 90/10/0 and stockpiling everything - I bought the techs I needed from my pactmates.
When I had accumulated 120,000 credits I checked the "," again, only too find that I only needed 59,000 (Lal had been running a two-front battle against the Angels and the Borgs, and Yang and Svensgaard were going hook and claw, so i guess the economies of five factions got decimated, making control much cheaper.
So I spent my surplus credits upgrading to clean shard singularity choppers and AAA 8-res sing shard garrisons in each base (I only had a dozen, but each was around 35 to 40 pops by 2400)
The ending is really disappointing, compared to the neat videos for transcending (or joining in a co-op victory)
G.
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The pirate
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Been some good adive here.
Guess each time I played Morgan I just beeline D:AP and choppered it. Seems too easy not too. Been trying other strategies recently: Data Angels and probes....
Can someone summarize the 'energy park' concept. I remeber reading about it a few years ago, but beyond the 'pack in the collectors and mirros', I cant remember the details....
PS running FM and wealth is not so easy without SPs......
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The pirate
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just noticed a post on this topic....
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