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UnOrthOdOx
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Hello....
Jun 2002 time: 22:27
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quote: Originally posted by Aggie
GS is indeed strong, they have some of the best strategist. However, we have most of the rest of the best. What they have that us/vox and perhaps rp have is a coordinated plan. Toward that end I propose that we have a detailed council of war with our allies and plan the next phase. Also I am not sure if this next part is possible, but I suggest that we create a scenario with the estimated units of Gs and us and vox. Then try to see what GS will do and what our best method of attack is. This obviously can not be precise but it will give us a chance to see holes we can exploit. In a normal civ game this isn't possible, but with the delays of between turns we should be able to see what will and will not work. Perhaps one player can be gs another vox and another us. Then we can change so we see different possibilities.
Aggie |
While I agree with you as far as this is exactly what we SHOULD do IF WE WANT TO WIN THAT WAR. However, I thought our major goal in this endeavor was to weaken both GS and Vox. Even as strong as GS is, they are going to get weakened to some degree in the fighting, though probably not as much as I would have hoped. Vox waited far too long to utilize their Immortals to their fullest effect. Even 20 turns earlier would have given them a far better chance, preferably about 30 turns earlier, long before pikes...but, oh well.
We can still hold the chat, hope to get RP involved, this would at least get some RP units off our island and away from their cities, but I am not willing to commit any more units than we have already (the original 6) until the RP war is well under way and in our favor. If GS wins the war outright, we can simply tell them we werer bought. They should respect that fact since we have stated all along we are mercenaries.
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