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MariOne
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Erewhon in Neverland
May 1999 time: 06:27
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In PBEM it is of course absolutely possible and natural, and it happens indeed.
I can't see what's puzzling you, what would stop a natural mechanics of the game from occurring.
Maybe you thought that contact wasn't "calculated" until the end of turn?
No, contact is contact, and it triggers instantly when conditions are met. But then also movement is movement. 
If the contacting unit has more than 1-tile movement (Rovers, infantry along road/river, worms in fungus, sea units), it can easily withdraw again outside the opponent's visual scope after having got *adjacent* to trigger contact.
Remember that:
- bases or sensors (or radar units) increase your visual scope: if you play pbem with the option to display all human commlinks always, you can (opposite to the topic issue ) SEE an enemy unit AND NOT having made contact. Many unexperienced players have called me in pbem only to realise later they had "jumpstarted" the contact 
- an empty base too is enough to trigger a contact, if you get *adjacent* to it
- I am not positive about this one, but I think that a mere flyover with an air unit is instead not enough: you'd allegedly need an air *attack* to trigger a contact... 
quote: Hobbes:
another human player has my comm freq. (or says they do) |
- comm freqs are ALWAYS RECIPROCAL. If player A has B's freq, THEN B *does* have A's freq, from the very same moment A had acquired his. This regardless of human/AI.
EG is no exception to this, in the sense that EG DOES NOT give you freqs, but it allows you to bypass the lack thereof indeed. So, if one calls you and you don't have his freq, this can be only thanks to the EG
- in a pbem with more than two humans and their commlinks always displayed, you can test the possession of someone's freq by fake-offering it to a 3rd human player. If you can offer it, then you have it (provided the other two haven't come yet in contact neither).
Otherwise, the safest method to assess whether you have a human player's freq, is to save your turn halfway, go into alpha.txt (or alphax.txt) and toggle the "human commlink always displayed in pbem" flag (near #RULES section bottom), and then resume your turn and check.
Except EG case (which possession wold be evident in F5), if the other player has your freq, then you can also call him back from the commlink menu. If that way you don't see his commlink there instead, then he cannot have legally contacted you neither.
Final note:
we all know that AI's freqs can be obtained from pods, in single player.
Well, in my 4-years pbem experience, I have NEVER personally seen or heard reported that you can find human commlinks as well.
For that matter, I don't think I've ever got a commlink from a pod at all, human or AI, in a pbem.
This is not a conlcusive proof, but for me it's a strong suspect at least.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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There are any number of scenarios where another human could meet you and you not see their units. Ships can move in range and then out again quite easily.
But I believe I have always left behind evidence of the meeting in the sense that, even without initiating contact, the diplomatic status changes to "truce" in the commlinks. I have assumed that this status change occurrs for the other player as well. Therefore thay will know that you have likely been in their vicinity
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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quote: Originally posted by H0bbes
OK, so if our status is still at vendetta, then they haven't physically made contact with me? Would the status change if the comm. freq. was obtained via an AI? |
Odd. I did not think anyone could be at vendetta unless they met . . . unless they got your comm at the price of declaring vendetta on you. To be STILL at vendetta means that something happened to put you at vendetta to begin with. The default status I recall is "truce"
I may have to test this but I was always under the impression you would have no comm status with a human in a pbem until you get their comm freq at which time it moves to something like "informal truce " or something. I may have to look at one of my old turns and try to find one where I first made contact with another human controlled faction. I believe the move to truce is automatic but I will try to confirm this.
I think though that another party at vendetta with you either declared war at the behest of someone else or got caught probing you
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MariOne
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Erewhon in Neverland
May 1999 time: 06:27
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Simply put, at first contact your status changes from "no" status to "some" status.
It defaults to (informal?) truce, but the first contact can also directly cause some other status (indeed Vendetta, if the newcomer immediately performs hostile actions against you. It's true that between the contact and the hostile action there is one moment of default truce, but only during the attacker's turn).
Incidentally, remember that the "pbem probing bug" lets the "prober" in his turn to choose whether the "probed" goes vendetta or forgives the action.
PBEM etiquette (and Apolyton tournament rules) states tho that choosing vendetta is mandatory for the prober unless he has explicit permission from the probed.
Conversely, there's a significant "contact feature":
The onset itself of a state of Vendetta is enough to establish contact, EVEN WITHOUT actual physical contact on the map.
How could this happen?
You could "remotely" trigger Vendetta by hostile base-founding or by hostile terraforming. But I figure those two actions require awareness of the enemy borders, and I presume you can't have such awareness without prior contact, so that could be a comma-22 clause.
You can remotely trigger Vendetta by withdrawal request via the commlink menu, but this requires borders awareness too, and some pbem rules ban the practice.
For sure instead, you can enter Vendetta with a player you never met, if he attacks one of your Pactmates. That occurred in OWO's first pbem, and as freqs are reciprocal as I poitned out, that trick was also enough for the attacker to gain his victim's pactmate freq, the last one he missed to call the first council (and make me governor) 
___
Anyway.
If the issue is about *detecting* a contact status, all the hints above are just sidetricks, the only and ultimate sure method is to properly set the human commlink pbem flag in alpha.txt.
If the issue is about understanding which mechanics had caused an unseen player to trigger an undoubtedly existing contact status, as Flubber said there can be many scenarios allowing that.
I have not considered framing-induced vendetta, for instance.
Rest assured tho that AFAIK there is no way to cheat diplo status, that is if a status exists, that can only have been correctly triggered via legal game mechanics.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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quote: Originally posted by Hercules
That 'informal truce' status change has just happened to me. The other player arrived by sea and moved away. Does that mean we can now communicate. |
yes-- whether or not you can see the unit, your people met his people and communications are now open
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:27
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quote: Originally posted by MariOne (italics added)
You could "remotely" trigger Vendetta by hostile base-founding or by hostile terraforming. But I figure those two actions require awareness of the enemy borders, and I presume you can't have such awareness without prior contact, so that could be a comma-22 clause. | In all my games, all solo, faction borders were visible as soon as I encountered them, regardless of whether I'd seen any of their bases or units. I often purposely avoid crossing them, specifically to avoid initiating contact, usually in one of these forms (from Script.txt):quote: ##GOAWAY0
#xs 440
#caption $CAPTION7
"Your forces have been spotted suspiciously close to BASENAME0. Do not further test my patience." |
quote: #GOAWAY1
#xs 440
#caption $CAPTION7
"Your troop buildup near BASENAME0 has not gone unnoticed. Withdraw your forces immediately or I shall annihilate them." |
quote: #GOAWAY2
#xs 440
#caption $CAPTION7
"Your incursions into FACTIONADJ1 territory have not gone unnoticed. I suggest you withdraw your forces at once." | I've seen all of these at one time or another in several games without first seeing any of their units or bases — and not by entering any base's production area (which is also visible as soon as encountered) — but simply by stepping across the territory boundary line.
While it is more likely to be (but not always) a faction with aggression set to "1" in the faction.txt, even they don't always complain, and often first diplomatic contact indeed occurs only upon moving adjacent to a base or unit.
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