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Dominae
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quote: Originally posted by badams52
Empty Continent
Human and AI on one contient, no one else on the other continent. A race as it were to colonize the new land.
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This is the best idea, I think. I wonder if the human player's knowledge of the game setup would create an unfair advantage?
As for the first two ideas, I believe they're present in a few of the AU games we've done so far. Still, it should be possible to create maps that focus on those ideas specifically, instead of incidentally.
Dominae
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badams52
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near the magic kingdom
May 2002 time: 21:27
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At first, my favorite idea was the Empty Continent idea, and I do agree with Nathan that there are some pitfalls that would need to be ironed out, like how to keep the human from dominating and taking the most landgrab, but I'm sure we can put restrictions on the human to make it more of a challenge.
I like Nathan's suggestion of the later strategic resources on the second continent, and I think if we make a no war rule (till colonies) for the human, it would help out, and we could always give AIs advantages with the map...well, you get the idea.
Also, I was hoping for a game like this to bring out the FUN of civ 3, and to have a worthwhile scenario for the sake of enjoyment. Kind of like Sir Ralphs interesting world game he had before.
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CerberusIV
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Distribution of resources is often what makes a game challenging. A game where some of the strategic resources (particularly the later ones) are scarce or absent might be interesting. Perhaps put one or two only on isolated islands/continents where ocean trading would be needed to connect the resource to the rest of the map. Imagine not getting horses until the end of the medieval - after all that is what happened to the native american tribes in reality.
The AI's will colonise remote islands. Their cities may never develop much but they will (eventually) exploit resources so it should be possible to set things up that the AI's can stay competitive.
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